b41f927c3e
sigh 2
2024-10-18 16:30:44 -04:00
fad5e55b15
sigh
2024-10-18 16:28:09 -04:00
d6d3f250f9
yet another update
2024-10-18 16:26:08 -04:00
dd373780e7
updated script
2024-10-18 16:21:06 -04:00
f2898ca54c
script update
2024-10-18 16:11:57 -04:00
e4536be8ce
updated script
2024-10-18 16:09:08 -04:00
d97ee1d302
Making scripts for major changes
2024-10-18 15:43:22 -04:00
ca779b627b
Commiting last latest changes before making repo modifications
2024-10-18 15:11:13 -04:00
ef002ccf53
45. PreAttributeChange
2024-04-24 18:18:26 -04:00
eaed6cf337
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
2c11939244
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
18bb578c97
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
6058e8af01
Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code
2024-04-17 12:16:22 -04:00
6e3dfb70be
Can parse AActor with gencpp
2024-04-15 23:09:46 -04:00
48d21ddd15
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
ced71b6a22
24. Health and Mana
...
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
0a6bbf1482
13. "Highlight Enemies"
2024-04-12 22:05:09 -04:00
b886b91bd0
Character blueprint setup
2024-04-12 14:49:22 -04:00
251722a086
Initial commit
2024-04-12 12:08:06 -04:00