Commit Graph

16 Commits

Author SHA1 Message Date
Ed_
ad14d6b3af 46. PostGameplayEffectExecute 2024-04-24 20:18:38 -04:00
Ed_
a218d86c23 44. Infinite Effect Application and Removal 2024-04-24 16:21:22 -04:00
Ed_
b037490ef8 42. Infinite Gameplay Effects 2024-04-24 11:48:07 -04:00
Ed_
9f72aca7da 38. Instant Gameplay Effects 2024-04-24 10:07:23 -04:00
Ed_
82a33a0f0f 'NetSlime' Initial port finished and working with 2 players (at least) 2024-04-23 18:54:17 -04:00
Ed_
2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
28b1ad19dc 37. Effect Actor Improved 2024-04-22 12:01:30 -04:00
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2695bfc4b6 34. Listening for Attribute Changes 2024-04-22 01:54:33 -04:00
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a6dc269630 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
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7db411586e 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
74689f6c6a 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
Ed_
4e4d26457d Game Mode, Camera 2024-04-12 19:55:34 -04:00
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27cd765e19 Character blueprint setup 2024-04-12 14:49:22 -04:00
Ed_
76b2fc9b83 Base character class 2024-04-12 13:01:22 -04:00
Ed_
665ef9ef16 Source setup 2024-04-12 12:42:41 -04:00