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9423cd0f0a
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Some cleanup of gencpp
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2024-04-16 01:20:23 -04:00 |
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6e3dfb70be
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Can parse AActor with gencpp
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2024-04-15 23:09:46 -04:00 |
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48d21ddd15
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Was able to parse UObject with gencpp!!!
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2024-04-14 21:51:14 -04:00 |
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7b9e277bc1
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26. Effect Actor complete
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2024-04-13 19:29:25 -04:00 |
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c2e5793a7d
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25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
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2024-04-13 18:35:19 -04:00 |
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ced71b6a22
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24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
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2024-04-13 16:18:57 -04:00 |
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5a4fc6381b
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22. Init ability actor info
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2024-04-13 11:56:19 -04:00 |
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931edffc7c
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20. Constructing the ASC and AS
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2024-04-13 11:09:22 -04:00 |
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e465749f9a
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18. ABC & AS
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2024-04-13 10:19:45 -04:00 |
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d73664f06c
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Update readme
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2024-04-13 05:57:29 -04:00 |
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cdf65c5cb1
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Fleshed out the module's base helper definitions
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2024-04-13 05:32:52 -04:00 |
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dd91451ec5
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14. Post-Process Highlight
And alot more...
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2024-04-13 02:31:49 -04:00 |
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9d38b5f208
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13. #2
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2024-04-12 22:37:31 -04:00 |
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0a6bbf1482
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13. "Highlight Enemies"
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2024-04-12 22:05:09 -04:00 |
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9a8029c365
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12. "Enemy Interface"
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
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2024-04-12 20:16:25 -04:00 |
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99a3e46635
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Game Mode, Camera
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2024-04-12 19:55:34 -04:00 |
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6e06627910
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Movement Input
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2024-04-12 17:53:47 -04:00 |
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fbb3e03d85
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Player Controller
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2024-04-12 16:30:01 -04:00 |
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03cf8565c4
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Enhanced Input
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2024-04-12 16:10:06 -04:00 |
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b886b91bd0
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Character blueprint setup
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2024-04-12 14:49:22 -04:00 |
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b26e5e05eb
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Base character class
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2024-04-12 13:01:22 -04:00 |
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07783ca4bf
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Source setup
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2024-04-12 12:42:41 -04:00 |
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