ad41867dc5
WIP: Boostrapping NetSlime
...
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
cc1636b687
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
2c11939244
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
811dc33f4a
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
18bb578c97
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
6058e8af01
Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code
2024-04-17 12:16:22 -04:00
b47c6979ac
29. Globe progress bar
2024-04-16 17:18:06 -04:00
a366ab11f2
End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h
2024-04-16 05:02:58 -04:00
9423cd0f0a
Some cleanup of gencpp
2024-04-16 01:20:23 -04:00
6e3dfb70be
Can parse AActor with gencpp
2024-04-15 23:09:46 -04:00
48d21ddd15
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
ced71b6a22
24. Health and Mana
...
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00