Commit Graph

32 Commits

Author SHA1 Message Date
Ed_
7f7a041978 Fixes for GasaGen_AttributeSets 2024-10-22 13:25:27 -04:00
Ed_
8ba9170794 New generic attribute set codegen from table implemented 2024-10-22 13:07:50 -04:00
Ed_
a1a5f2f309 preparing to generate the attribute set from the table 2024-10-21 22:47:37 -04:00
Ed_
2522f4df6c Starting to figure out attribute set more (Part of 65. 65. Initialize Attributes from a Data Table)
Going to move gasagen code to editor module.
2024-10-21 16:10:56 -04:00
Ed_
067c2f03c5 64. Properly Clamping Attributes 2024-10-19 22:34:51 -04:00
Ed_
ed6dbf89e9 59. Message Widget 2024-04-26 21:36:09 -04:00
Ed_
22385f63bb 58. Broadcasting Data Table Rows 2024-04-26 20:08:08 -04:00
Ed_
cc0cccc0e5 54. Get All Asset Tags 2024-04-26 18:23:13 -04:00
Ed_
72f8b9ca58 53. Gameplay Effect Delegates 2024-04-25 12:46:26 -04:00
Ed_
901ef9460b 53. Gameplay Effect Delegates 2024-04-25 00:30:54 -04:00
Ed_
ad14d6b3af 46. PostGameplayEffectExecute 2024-04-24 20:18:38 -04:00
Ed_
39f1a1b721 45. PreAttributeChange 2024-04-24 18:18:26 -04:00
Ed_
a218d86c23 44. Infinite Effect Application and Removal 2024-04-24 16:21:22 -04:00
Ed_
caae7fd758 43. Instant and Duration Application Policy 2024-04-24 11:58:40 -04:00
Ed_
b037490ef8 42. Infinite Gameplay Effects 2024-04-24 11:48:07 -04:00
Ed_
6c9256d033 40. Periodic Gameplay Effects 2024-04-24 10:59:48 -04:00
Ed_
9f72aca7da 38. Instant Gameplay Effects 2024-04-24 10:07:23 -04:00
Ed_
2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
28b1ad19dc 37. Effect Actor Improved 2024-04-22 12:01:30 -04:00
Ed_
2695bfc4b6 34. Listening for Attribute Changes 2024-04-22 01:54:33 -04:00
Ed_
a6dc269630 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
Ed_
7db411586e 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
f12034ad1a 29. Globe progress bar 2024-04-16 17:18:06 -04:00
Ed_
d3deeb31a0 End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h 2024-04-16 05:02:58 -04:00
Ed_
a70f0e10d3 Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
Ed_
2ced3253c8 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
Ed_
4e6c002b18 26. Effect Actor complete 2024-04-13 19:29:25 -04:00
Ed_
99a23529e6 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
74689f6c6a 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
Ed_
f43daaed61 20. Constructing the ASC and AS 2024-04-13 11:09:22 -04:00
Ed_
70d51d869c 18. ABC & AS 2024-04-13 10:19:45 -04:00