Commit Graph

24 Commits

Author SHA1 Message Date
Ed_
6e3dfb70be Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
Ed_
48d21ddd15 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
Ed_
7b9e277bc1 26. Effect Actor complete 2024-04-13 19:29:25 -04:00
Ed_
c2e5793a7d 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
ced71b6a22 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
Ed_
5a4fc6381b 22. Init ability actor info 2024-04-13 11:56:19 -04:00
Ed_
931edffc7c 20. Constructing the ASC and AS 2024-04-13 11:09:22 -04:00
Ed_
e465749f9a 18. ABC & AS 2024-04-13 10:19:45 -04:00
Ed_
d73664f06c Update readme 2024-04-13 05:57:29 -04:00
Ed_
cdf65c5cb1 Fleshed out the module's base helper definitions 2024-04-13 05:32:52 -04:00
Ed_
dd91451ec5 14. Post-Process Highlight
And alot more...
2024-04-13 02:31:49 -04:00
Ed_
9d38b5f208 13. #2 2024-04-12 22:37:31 -04:00
Ed_
0a6bbf1482 13. "Highlight Enemies" 2024-04-12 22:05:09 -04:00
Ed_
9a8029c365 12. "Enemy Interface"
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00
Ed_
99a3e46635 Game Mode, Camera 2024-04-12 19:55:34 -04:00
Ed_
6e06627910 Movement Input 2024-04-12 17:53:47 -04:00
Ed_
fbb3e03d85 Player Controller 2024-04-12 16:30:01 -04:00
Ed_
03cf8565c4 Enhanced Input 2024-04-12 16:10:06 -04:00
Ed_
2a90ea0c81 Animation Blueprints 2024-04-12 15:52:36 -04:00
Ed_
010989e531 Project reoganization 2024-04-12 15:33:23 -04:00
Ed_
b886b91bd0 Character blueprint setup 2024-04-12 14:49:22 -04:00
Ed_
b26e5e05eb Base character class 2024-04-12 13:01:22 -04:00
Ed_
07783ca4bf Source setup 2024-04-12 12:42:41 -04:00
Ed_
251722a086 Initial commit 2024-04-12 12:08:06 -04:00