Commit Graph

13 Commits

Author SHA1 Message Date
Ed_
2522f4df6c Starting to figure out attribute set more (Part of 65. 65. Initialize Attributes from a Data Table)
Going to move gasagen code to editor module.
2024-10-21 16:10:56 -04:00
Ed_
067c2f03c5 64. Properly Clamping Attributes 2024-10-19 22:34:51 -04:00
Ed_
ad14d6b3af 46. PostGameplayEffectExecute 2024-04-24 20:18:38 -04:00
Ed_
39f1a1b721 45. PreAttributeChange 2024-04-24 18:18:26 -04:00
Ed_
2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
28b1ad19dc 37. Effect Actor Improved 2024-04-22 12:01:30 -04:00
Ed_
a6dc269630 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
Ed_
7db411586e 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
466adc5bd9 Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code 2024-04-17 12:16:22 -04:00
Ed_
f12034ad1a 29. Globe progress bar 2024-04-16 17:18:06 -04:00
Ed_
a70f0e10d3 Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
Ed_
2ced3253c8 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00