- Enabled a few more plugins - Added clang formatting straight from the GasaGen cpp. - Setup auto-generation of the DevOptionsCache - Messed around with generating widgettree hiearchy from template widget
There is some jank, with the ability system init on character (I'll fix later). Cog replaces the usuals showdebug command
Decided to try using gencpp for the first time with UE (just codegen, not parsing). I used it to generate the AttributeSet