Commit Graph

68 Commits

Author SHA1 Message Date
ed 99a23529e6 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
ed 74689f6c6a 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
ed d97d8c2084 22. Init ability actor info 2024-04-13 11:56:19 -04:00
ed f43daaed61 20. Constructing the ASC and AS 2024-04-13 11:09:22 -04:00
ed 70d51d869c 18. ABC & AS 2024-04-13 10:19:45 -04:00
ed f986523419 Update readme 2024-04-13 05:57:29 -04:00
ed 2757307287 Fleshed out the module's base helper definitions 2024-04-13 05:32:52 -04:00
ed 1ee21cbedc 14. Post-Process Highlight
And alot more...
2024-04-13 02:31:49 -04:00
ed 20fa7f7116 13. #2 2024-04-12 22:37:31 -04:00
ed 4c358ca5c9 13. "Highlight Enemies" 2024-04-12 22:05:09 -04:00
ed 842ae8a32a 12. "Enemy Interface"
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00
ed 4e4d26457d Game Mode, Camera 2024-04-12 19:55:34 -04:00
ed 9cf0e05c82 Movement Input 2024-04-12 17:53:47 -04:00
ed 6d799a498f Player Controller 2024-04-12 16:30:01 -04:00
ed 9fcb7329a3 Enhanced Input 2024-04-12 16:10:06 -04:00
ed 27cd765e19 Character blueprint setup 2024-04-12 14:49:22 -04:00
ed 76b2fc9b83 Base character class 2024-04-12 13:01:22 -04:00
ed 665ef9ef16 Source setup 2024-04-12 12:42:41 -04:00