8ba9170794
New generic attribute set codegen from table implemented
2024-10-22 13:07:50 -04:00
c492613179
Setting up GasaGen in the editor module
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issues with clang format...
2024-10-21 22:39:40 -04:00
2522f4df6c
Starting to figure out attribute set more (Part of 65. 65. Initialize Attributes from a Data Table)
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Going to move gasagen code to editor module.
2024-10-21 16:10:56 -04:00
067c2f03c5
64. Properly Clamping Attributes
2024-10-19 22:34:51 -04:00
ad14d6b3af
46. PostGameplayEffectExecute
2024-04-24 20:18:38 -04:00
39f1a1b721
45. PreAttributeChange
2024-04-24 18:18:26 -04:00
2574960fff
WIP: Boostrapping NetSlime
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- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
28b1ad19dc
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
a6dc269630
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
7db411586e
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
6765478a9d
31. Aura HUD (plus other stuff)
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- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
466adc5bd9
Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code
2024-04-17 12:16:22 -04:00
f12034ad1a
29. Globe progress bar
2024-04-16 17:18:06 -04:00
a70f0e10d3
Can parse AActor with gencpp
2024-04-15 23:09:46 -04:00
2ced3253c8
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00