59. Message Widget
This commit is contained in:
parent
22385f63bb
commit
ed6dbf89e9
@ -0,0 +1,6 @@
|
||||
{
|
||||
"ColumnWidths":
|
||||
{
|
||||
"TextStyle": 1099
|
||||
}
|
||||
}
|
@ -14,11 +14,14 @@ using namespace Gasa;
|
||||
|
||||
void UGasaAbilitySystemComp::OnAbilityActorInfoSet()
|
||||
{
|
||||
if ( ! OnGameplayEffectAppliedDelegateToSelf.IsBoundToObject(this))
|
||||
OnGameplayEffectAppliedDelegateToSelf.AddUObject(this, & ThisClass::EffectApplied);
|
||||
}
|
||||
|
||||
void UGasaAbilitySystemComp::EffectApplied(UAbilitySystemComponent* AbilitySystem, FGameplayEffectSpec const& Spec,
|
||||
FActiveGameplayEffectHandle ActiveEffect)
|
||||
{
|
||||
Log("EFFECT APPLIED?");
|
||||
FGameplayTagContainer Tags;
|
||||
Spec.GetAllAssetTags(Tags);
|
||||
Event_OnEffectAppliedAssetTags.Broadcast(Tags);
|
||||
@ -27,6 +30,4 @@ void UGasaAbilitySystemComp::EffectApplied(UAbilitySystemComponent* AbilitySyste
|
||||
void UGasaAbilitySystemComp::InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor)
|
||||
{
|
||||
Super::InitAbilityActorInfo(InOwnerActor, InAvatarActor);
|
||||
|
||||
OnGameplayEffectAppliedDelegateToSelf.AddUObject(this, & ThisClass::EffectApplied);
|
||||
}
|
||||
|
@ -17,7 +17,6 @@ public:
|
||||
|
||||
FEffectAssetTagsSig Event_OnEffectAppliedAssetTags;
|
||||
|
||||
// TODO(Ed): If hes only using this to bind the EffectApplied to a delegate, then just use the init override instead.
|
||||
void OnAbilityActorInfoSet();
|
||||
|
||||
void EffectApplied(UAbilitySystemComponent* AbilitySystem, FGameplayEffectSpec const& Spec, FActiveGameplayEffectHandle ActiveEffect);
|
||||
|
@ -158,7 +158,9 @@ void AGasaCharacter::PossessedBy(AController* NewController)
|
||||
|
||||
#if 0
|
||||
if (bAutoAbilitySystem)
|
||||
{
|
||||
AbilitySystem->InitAbilityActorInfo(this, this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -181,7 +183,10 @@ void AGasaCharacter::BeginPlay()
|
||||
// TODO(Ed): Find out if this is the best spot todo this
|
||||
// There is also OnPossessed, PostInitializeComponents, etc...
|
||||
if (bAutoAbilitySystem)
|
||||
{
|
||||
AbilitySystem->InitAbilityActorInfo(this, this);
|
||||
Cast<UGasaAbilitySystemComp>(AbilitySystem)->OnAbilityActorInfoSet();
|
||||
}
|
||||
}
|
||||
|
||||
void AGasaCharacter::Tick(float DeltaSeconds)
|
||||
|
@ -232,8 +232,7 @@ void AGasaGameMode::HandleSeamlessTravelPlayer(AController*& Controller)
|
||||
|
||||
void AGasaGameMode::InitializeHUDForPlayer_Implementation(APlayerController* NewPlayer)
|
||||
{
|
||||
// Super::InitializeHUDForPlayer_Implementation(NewPlayer);
|
||||
NewPlayer->ClientSetHUD(HUDClass);
|
||||
Super::InitializeHUDForPlayer_Implementation(NewPlayer);
|
||||
}
|
||||
|
||||
void AGasaGameMode::InitSeamlessTravelPlayer(AController* NewController)
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "GasaGameInstance.h"
|
||||
#include "GasaGameState.h"
|
||||
#include "GasaPlayerState.h"
|
||||
#include "AbilitySystem/GasaAbilitySystemComponent.h"
|
||||
#include "Actors/CameraMount.h"
|
||||
#include "UI/GasaHUD.h"
|
||||
#include "UI/WidgetController.h"
|
||||
@ -75,7 +76,8 @@ void AGasaPlayerController::NetOwner_OnReady()
|
||||
{
|
||||
PlayerChar->AbilitySystem = PS->AbilitySystem;
|
||||
PlayerChar->Attributes = PS->Attributes;
|
||||
PlayerChar->AbilitySystem->InitAbilityActorInfo(PS, this);
|
||||
PS->AbilitySystem->InitAbilityActorInfo(PS, PlayerChar);
|
||||
Cast<UGasaAbilitySystemComp>(PS->AbilitySystem)->OnAbilityActorInfoSet();
|
||||
}
|
||||
Cam->AttachToActor(PlayerChar, FAttachmentTransformRules::KeepRelativeTransform);
|
||||
}
|
||||
|
@ -14,8 +14,6 @@ void AGasaHUD::InitHostWidget(FWidgetControllerData const* WidgetControllerData)
|
||||
HostWidgetController = NewObject<UHostWidgetController>(this, GetDevOptions()->Template_HostWidgetController.Get());
|
||||
HostWidgetController->Data = (* WidgetControllerData);
|
||||
HostWidget->SetWidgetController(HostWidgetController);
|
||||
HostWidgetController->BindCallbacksToDependencies();
|
||||
|
||||
HostWidgetController->BroadcastInitialValues();
|
||||
HostWidget->AddToViewport();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user