59. Message Widget
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		| @@ -0,0 +1,6 @@ | |||||||
|  | { | ||||||
|  | 	"ColumnWidths": | ||||||
|  | 	{ | ||||||
|  | 		"TextStyle": 1099 | ||||||
|  | 	} | ||||||
|  | } | ||||||
| @@ -14,11 +14,14 @@ using namespace Gasa; | |||||||
|  |  | ||||||
| void UGasaAbilitySystemComp::OnAbilityActorInfoSet() | void UGasaAbilitySystemComp::OnAbilityActorInfoSet() | ||||||
| { | { | ||||||
|  | 	if ( ! OnGameplayEffectAppliedDelegateToSelf.IsBoundToObject(this)) | ||||||
|  | 		OnGameplayEffectAppliedDelegateToSelf.AddUObject(this, & ThisClass::EffectApplied); | ||||||
| } | } | ||||||
|  |  | ||||||
| void UGasaAbilitySystemComp::EffectApplied(UAbilitySystemComponent* AbilitySystem, FGameplayEffectSpec const& Spec, | void UGasaAbilitySystemComp::EffectApplied(UAbilitySystemComponent* AbilitySystem, FGameplayEffectSpec const& Spec, | ||||||
| 	FActiveGameplayEffectHandle ActiveEffect) | 	FActiveGameplayEffectHandle ActiveEffect) | ||||||
| { | { | ||||||
|  | 	Log("EFFECT APPLIED?"); | ||||||
| 	FGameplayTagContainer Tags; | 	FGameplayTagContainer Tags; | ||||||
| 	Spec.GetAllAssetTags(Tags); | 	Spec.GetAllAssetTags(Tags); | ||||||
| 	Event_OnEffectAppliedAssetTags.Broadcast(Tags); | 	Event_OnEffectAppliedAssetTags.Broadcast(Tags); | ||||||
| @@ -27,6 +30,4 @@ void UGasaAbilitySystemComp::EffectApplied(UAbilitySystemComponent* AbilitySyste | |||||||
| void UGasaAbilitySystemComp::InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor) | void UGasaAbilitySystemComp::InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor) | ||||||
| { | { | ||||||
| 	Super::InitAbilityActorInfo(InOwnerActor, InAvatarActor); | 	Super::InitAbilityActorInfo(InOwnerActor, InAvatarActor); | ||||||
|  |  | ||||||
| 	OnGameplayEffectAppliedDelegateToSelf.AddUObject(this, & ThisClass::EffectApplied); |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -17,7 +17,6 @@ public: | |||||||
|  |  | ||||||
| 	FEffectAssetTagsSig Event_OnEffectAppliedAssetTags; | 	FEffectAssetTagsSig Event_OnEffectAppliedAssetTags; | ||||||
| 	 | 	 | ||||||
| 	// TODO(Ed): If hes only using this to bind the EffectApplied to a delegate, then just use the init override instead. |  | ||||||
| 	void OnAbilityActorInfoSet(); | 	void OnAbilityActorInfoSet(); | ||||||
|  |  | ||||||
| 	void EffectApplied(UAbilitySystemComponent* AbilitySystem, FGameplayEffectSpec const& Spec, FActiveGameplayEffectHandle ActiveEffect); | 	void EffectApplied(UAbilitySystemComponent* AbilitySystem, FGameplayEffectSpec const& Spec, FActiveGameplayEffectHandle ActiveEffect); | ||||||
| @@ -25,4 +24,4 @@ public: | |||||||
| #pragma region AbilitySystemComponent | #pragma region AbilitySystemComponent | ||||||
| 	void InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor) override; | 	void InitAbilityActorInfo(AActor* InOwnerActor, AActor* InAvatarActor) override; | ||||||
| #pragma endregion AbilitySystemComponent | #pragma endregion AbilitySystemComponent | ||||||
| }; | }; | ||||||
| @@ -158,7 +158,9 @@ void AGasaCharacter::PossessedBy(AController* NewController) | |||||||
|  |  | ||||||
| #if 0 | #if 0 | ||||||
| 	if (bAutoAbilitySystem) | 	if (bAutoAbilitySystem) | ||||||
|  | 	{ | ||||||
| 		AbilitySystem->InitAbilityActorInfo(this, this); | 		AbilitySystem->InitAbilityActorInfo(this, this); | ||||||
|  | 	} | ||||||
| #endif | #endif | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -181,7 +183,10 @@ void AGasaCharacter::BeginPlay() | |||||||
| 	// TODO(Ed): Find out if this is the best spot todo this | 	// TODO(Ed): Find out if this is the best spot todo this | ||||||
| 	// There is also OnPossessed, PostInitializeComponents, etc... | 	// There is also OnPossessed, PostInitializeComponents, etc... | ||||||
| 	if (bAutoAbilitySystem) | 	if (bAutoAbilitySystem) | ||||||
|  | 	{ | ||||||
| 		AbilitySystem->InitAbilityActorInfo(this, this); | 		AbilitySystem->InitAbilityActorInfo(this, this); | ||||||
|  | 		Cast<UGasaAbilitySystemComp>(AbilitySystem)->OnAbilityActorInfoSet(); | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void AGasaCharacter::Tick(float DeltaSeconds) | void AGasaCharacter::Tick(float DeltaSeconds) | ||||||
|   | |||||||
| @@ -232,8 +232,7 @@ void AGasaGameMode::HandleSeamlessTravelPlayer(AController*& Controller) | |||||||
|  |  | ||||||
| void AGasaGameMode::InitializeHUDForPlayer_Implementation(APlayerController* NewPlayer) | void AGasaGameMode::InitializeHUDForPlayer_Implementation(APlayerController* NewPlayer) | ||||||
| { | { | ||||||
| 	// Super::InitializeHUDForPlayer_Implementation(NewPlayer); | 	Super::InitializeHUDForPlayer_Implementation(NewPlayer); | ||||||
| 	NewPlayer->ClientSetHUD(HUDClass); |  | ||||||
| } | } | ||||||
|  |  | ||||||
| void AGasaGameMode::InitSeamlessTravelPlayer(AController* NewController) | void AGasaGameMode::InitSeamlessTravelPlayer(AController* NewController) | ||||||
|   | |||||||
| @@ -19,6 +19,7 @@ | |||||||
| #include "GasaGameInstance.h" | #include "GasaGameInstance.h" | ||||||
| #include "GasaGameState.h" | #include "GasaGameState.h" | ||||||
| #include "GasaPlayerState.h" | #include "GasaPlayerState.h" | ||||||
|  | #include "AbilitySystem/GasaAbilitySystemComponent.h" | ||||||
| #include "Actors/CameraMount.h" | #include "Actors/CameraMount.h" | ||||||
| #include "UI/GasaHUD.h" | #include "UI/GasaHUD.h" | ||||||
| #include "UI/WidgetController.h" | #include "UI/WidgetController.h" | ||||||
| @@ -75,7 +76,8 @@ void AGasaPlayerController::NetOwner_OnReady() | |||||||
| 	{ | 	{ | ||||||
| 		PlayerChar->AbilitySystem = PS->AbilitySystem; | 		PlayerChar->AbilitySystem = PS->AbilitySystem; | ||||||
| 		PlayerChar->Attributes    = PS->Attributes; | 		PlayerChar->Attributes    = PS->Attributes; | ||||||
| 		PlayerChar->AbilitySystem->InitAbilityActorInfo(PS, this); | 		PS->AbilitySystem->InitAbilityActorInfo(PS, PlayerChar); | ||||||
|  | 		Cast<UGasaAbilitySystemComp>(PS->AbilitySystem)->OnAbilityActorInfoSet(); | ||||||
| 	} | 	} | ||||||
| 	Cam->AttachToActor(PlayerChar, FAttachmentTransformRules::KeepRelativeTransform); | 	Cam->AttachToActor(PlayerChar, FAttachmentTransformRules::KeepRelativeTransform); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -14,8 +14,6 @@ void AGasaHUD::InitHostWidget(FWidgetControllerData const* WidgetControllerData) | |||||||
| 	HostWidgetController       = NewObject<UHostWidgetController>(this, GetDevOptions()->Template_HostWidgetController.Get()); | 	HostWidgetController       = NewObject<UHostWidgetController>(this, GetDevOptions()->Template_HostWidgetController.Get()); | ||||||
| 	HostWidgetController->Data = (* WidgetControllerData); | 	HostWidgetController->Data = (* WidgetControllerData); | ||||||
| 	HostWidget->SetWidgetController(HostWidgetController); | 	HostWidget->SetWidgetController(HostWidgetController); | ||||||
| 	HostWidgetController->BindCallbacksToDependencies(); |  | ||||||
| 	 |  | ||||||
| 	HostWidgetController->BroadcastInitialValues(); | 	HostWidgetController->BroadcastInitialValues(); | ||||||
| 	HostWidget->AddToViewport(); | 	HostWidget->AddToViewport(); | ||||||
| } | } | ||||||
|   | |||||||
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