59. Message Widget
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		| @@ -158,7 +158,9 @@ void AGasaCharacter::PossessedBy(AController* NewController) | ||||
|  | ||||
| #if 0 | ||||
| 	if (bAutoAbilitySystem) | ||||
| 	{ | ||||
| 		AbilitySystem->InitAbilityActorInfo(this, this); | ||||
| 	} | ||||
| #endif | ||||
| } | ||||
|  | ||||
| @@ -181,7 +183,10 @@ void AGasaCharacter::BeginPlay() | ||||
| 	// TODO(Ed): Find out if this is the best spot todo this | ||||
| 	// There is also OnPossessed, PostInitializeComponents, etc... | ||||
| 	if (bAutoAbilitySystem) | ||||
| 	{ | ||||
| 		AbilitySystem->InitAbilityActorInfo(this, this); | ||||
| 		Cast<UGasaAbilitySystemComp>(AbilitySystem)->OnAbilityActorInfoSet(); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void AGasaCharacter::Tick(float DeltaSeconds) | ||||
|   | ||||
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