18. ABC & AS
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#include "GasaGameplayTags.h"
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#pragma once
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#include "NativeGameplayTags.h"
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Project/Source/Gasa/Game/GasaPlayerState.cpp
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Project/Source/Gasa/Game/GasaPlayerState.cpp
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#include "GasaPlayerState.h"
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AGasaPlayerState::AGasaPlayerState()
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{
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// Replication
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NetUpdateFrequency = 100.f;
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}
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Project/Source/Gasa/Game/GasaPlayerState.h
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Project/Source/Gasa/Game/GasaPlayerState.h
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#pragma once
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#include "GameFramework/PlayerState.h"
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#include "GasaPlayerState.generated.h"
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UCLASS(Blueprintable)
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class GASA_API AGasaPlayerState : public APlayerState
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{
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GENERATED_BODY()
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public:
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AGasaPlayerState();
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};
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