Character blueprint setup
This commit is contained in:
parent
b26e5e05eb
commit
b886b91bd0
BIN
Master Assets/Character/Aura/Abilities/Cast_ArcaneShards.FBX
(Stored with Git LFS)
Normal file
BIN
Master Assets/Character/Aura/Abilities/Cast_ArcaneShards.FBX
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Master Assets/Character/Aura/Abilities/Cast_ArcaneShards_Short.FBX
(Stored with Git LFS)
Normal file
BIN
Master Assets/Character/Aura/Abilities/Cast_ArcaneShards_Short.FBX
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Master Assets/Character/Aura/Abilities/Cast_FireBolt.FBX
(Stored with Git LFS)
Normal file
BIN
Master Assets/Character/Aura/Abilities/Cast_FireBolt.FBX
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Master Assets/Character/Aura/Abilities/Cast_Shock.FBX
(Stored with Git LFS)
Normal file
BIN
Master Assets/Character/Aura/Abilities/Cast_Shock.FBX
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Master Assets/Character/Aura/Abilities/Cast_Shock_Loop.FBX
(Stored with Git LFS)
Normal file
BIN
Master Assets/Character/Aura/Abilities/Cast_Shock_Loop.FBX
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Master Assets/Character/Aura/Idle.FBX
(Stored with Git LFS)
Normal file
BIN
Master Assets/Character/Aura/Idle.FBX
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Master Assets/Character/Aura/Run.FBX
(Stored with Git LFS)
Normal file
BIN
Master Assets/Character/Aura/Run.FBX
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Master Assets/Character/Aura/Walk.FBX
(Stored with Git LFS)
Normal file
BIN
Master Assets/Character/Aura/Walk.FBX
(Stored with Git LFS)
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Project/Content/Assets/Characters/Aura/Animations/Abilities/Cast_ArcaneShards.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Characters/Aura/Animations/Abilities/Cast_ArcaneShards.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Characters/Aura/Animations/Abilities/Cast_ArcaneShards_Short.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Characters/Aura/Animations/Abilities/Cast_ArcaneShards_Short.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Characters/Aura/Animations/Abilities/Cast_FireBolt.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Characters/Aura/Animations/Abilities/Cast_FireBolt.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Characters/Aura/Animations/Abilities/Cast_Shock.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Characters/Aura/Animations/Abilities/Cast_Shock.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Characters/Aura/Animations/Abilities/Cast_Shock_Loop.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Characters/Aura/Animations/Abilities/Cast_Shock_Loop.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Characters/Aura/Animations/Idle.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Characters/Aura/Animations/Idle.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Characters/Aura/Animations/Run.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Characters/Aura/Animations/Run.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Characters/Aura/Animations/Walk.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Characters/Aura/Animations/Walk.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Characters/Aura/SKM_Aura.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Characters/Aura/SKM_Aura.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Characters/Aura/SK_Aura.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Characters/Aura/SK_Aura.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Dungeon/Checkpoint/Checkpoint_low.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Dungeon/Checkpoint/Checkpoint_low.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Assets/Enemies/Goblin/SKM_Goblin.uasset
(Stored with Git LFS)
BIN
Project/Content/Assets/Enemies/Goblin/SKM_Goblin.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Core/Actors/BP_GoblinSpear.uasset
(Stored with Git LFS)
Normal file
BIN
Project/Content/Core/Actors/BP_GoblinSpear.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Project/Content/Core/Actors/BP_PlayerCharacter.uasset
(Stored with Git LFS)
Normal file
BIN
Project/Content/Core/Actors/BP_PlayerCharacter.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -2,8 +2,20 @@
|
|||||||
"FileVersion": 3,
|
"FileVersion": 3,
|
||||||
"EngineAssociation": "{B4C3B326-47D3-EED1-8259-8885D212EA60}",
|
"EngineAssociation": "{B4C3B326-47D3-EED1-8259-8885D212EA60}",
|
||||||
"Category": "",
|
"Category": "",
|
||||||
"Description": "GASATHON",
|
"Description": "Gasa",
|
||||||
"DisableEnginePluginsByDefault": true,
|
"DisableEnginePluginsByDefault": true,
|
||||||
|
"Modules": [
|
||||||
|
{
|
||||||
|
"Name": "Gasa",
|
||||||
|
"Type": "Runtime",
|
||||||
|
"LoadingPhase": "Default"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "GasaEditor",
|
||||||
|
"Type": "Editor",
|
||||||
|
"LoadingPhase": "Default"
|
||||||
|
}
|
||||||
|
],
|
||||||
"Plugins": [
|
"Plugins": [
|
||||||
{
|
{
|
||||||
"Name": "ModelingToolsEditorMode",
|
"Name": "ModelingToolsEditorMode",
|
||||||
@ -211,16 +223,6 @@
|
|||||||
"Android"
|
"Android"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"Name": "OpenXRHandTracking",
|
|
||||||
"Enabled": true,
|
|
||||||
"SupportedTargetPlatforms": [
|
|
||||||
"Win64",
|
|
||||||
"Linux",
|
|
||||||
"Android",
|
|
||||||
"VisionOS"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"Name": "OpenXRMsftHandInteraction",
|
"Name": "OpenXRMsftHandInteraction",
|
||||||
"Enabled": true,
|
"Enabled": true,
|
||||||
@ -280,6 +282,24 @@
|
|||||||
{
|
{
|
||||||
"Name": "GameplayAbilities",
|
"Name": "GameplayAbilities",
|
||||||
"Enabled": true
|
"Enabled": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "LiveLink",
|
||||||
|
"Enabled": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "OpenXRHandTracking",
|
||||||
|
"Enabled": true,
|
||||||
|
"SupportedTargetPlatforms": [
|
||||||
|
"Win64",
|
||||||
|
"Linux",
|
||||||
|
"Android",
|
||||||
|
"VisionOS"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"Name": "VisualStudioSourceCodeAccess",
|
||||||
|
"Enabled": true
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
1
Project/Source/Gasa/Character/EnemyCharacter.cpp
Normal file
1
Project/Source/Gasa/Character/EnemyCharacter.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "EnemyCharacter.h"
|
13
Project/Source/Gasa/Character/EnemyCharacter.h
Normal file
13
Project/Source/Gasa/Character/EnemyCharacter.h
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "GasaCharacter.h"
|
||||||
|
|
||||||
|
#include "EnemyCharacter.generated.h"
|
||||||
|
|
||||||
|
UCLASS(Blueprintable)
|
||||||
|
class GASA_API AEnemyCharacter : public AGasaCharacter
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
public:
|
||||||
|
|
||||||
|
};
|
15
Project/Source/Gasa/Character/GasaCharacter.cpp
Normal file
15
Project/Source/Gasa/Character/GasaCharacter.cpp
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#include "GasaCharacter.h"
|
||||||
|
|
||||||
|
AGasaCharacter::AGasaCharacter()
|
||||||
|
{
|
||||||
|
PrimaryActorTick.bCanEverTick = false;
|
||||||
|
|
||||||
|
Weapon = CreateDefaultSubobject<USkeletalMeshComponent>("Weapon");
|
||||||
|
Weapon->SetupAttachment(GetMesh(), FName("WeaponAttach"));
|
||||||
|
Weapon->SetCollisionEnabled(ECollisionEnabled::NoCollision);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AGasaCharacter::BeginPlay()
|
||||||
|
{
|
||||||
|
Super::BeginPlay();
|
||||||
|
}
|
22
Project/Source/Gasa/Character/GasaCharacter.h
Normal file
22
Project/Source/Gasa/Character/GasaCharacter.h
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "GameFramework/Character.h"
|
||||||
|
|
||||||
|
#include "GasaCharacter.generated.h"
|
||||||
|
|
||||||
|
UCLASS(Abstract)
|
||||||
|
class GASA_API AGasaCharacter : public ACharacter
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
public:
|
||||||
|
AGasaCharacter();
|
||||||
|
|
||||||
|
#pragma region Combat
|
||||||
|
UPROPERTY(EditAnywhere, Category="Combat")
|
||||||
|
TObjectPtr<USkeletalMeshComponent> Weapon;
|
||||||
|
#pragma endregion Combat
|
||||||
|
|
||||||
|
#pragma region Actor
|
||||||
|
void BeginPlay() override;
|
||||||
|
#pragma endregion Actor
|
||||||
|
};
|
1
Project/Source/Gasa/Character/PlayerCharacter.cpp
Normal file
1
Project/Source/Gasa/Character/PlayerCharacter.cpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "PlayerCharacter.h"
|
14
Project/Source/Gasa/Character/PlayerCharacter.h
Normal file
14
Project/Source/Gasa/Character/PlayerCharacter.h
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "GasaCharacter.h"
|
||||||
|
|
||||||
|
#include "PlayerCharacter.generated.h"
|
||||||
|
|
||||||
|
UCLASS(Blueprintable)
|
||||||
|
class GASA_API APlayerCharacter : public AGasaCharacter
|
||||||
|
{
|
||||||
|
GENERATED_BODY()
|
||||||
|
public:
|
||||||
|
|
||||||
|
|
||||||
|
};
|
@ -1,6 +0,0 @@
|
|||||||
#include "GasaCharacter.h"
|
|
||||||
|
|
||||||
void AGasaCharacter::BeginPlay()
|
|
||||||
{
|
|
||||||
Super::BeginPlay();
|
|
||||||
}
|
|
@ -1,16 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "GameFramework/Character.h"
|
|
||||||
|
|
||||||
#include "GasaCharacter.generated.h"
|
|
||||||
|
|
||||||
UCLASS(BlueprintType, Blueprintable)
|
|
||||||
class GASA_API AGasaCharacter : public ACharacter
|
|
||||||
{
|
|
||||||
GENERATED_BODY()
|
|
||||||
public:
|
|
||||||
|
|
||||||
#pragma region Actor
|
|
||||||
void BeginPlay() override;
|
|
||||||
#pragma endregion Actor
|
|
||||||
};
|
|
@ -6,7 +6,7 @@ $path_root = split-path -Parent -Path $path_scripts
|
|||||||
$path_ue = join-path '../../Surgo' 'UE'
|
$path_ue = join-path '../../Surgo' 'UE'
|
||||||
$path_project = join-path $path_root 'Project'
|
$path_project = join-path $path_root 'Project'
|
||||||
|
|
||||||
$uproject = join-path $path_project 'GASATHON.uproject'
|
$uproject = join-path $path_project 'Gasa.uproject'
|
||||||
|
|
||||||
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user