Base character class
This commit is contained in:
		
							
								
								
									
										6
									
								
								Project/Source/Gasa/GasaCharacter.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Project/Source/Gasa/GasaCharacter.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,6 @@ | ||||
| #include "GasaCharacter.h" | ||||
|  | ||||
| void AGasaCharacter::BeginPlay() | ||||
| { | ||||
| 	Super::BeginPlay(); | ||||
| } | ||||
							
								
								
									
										16
									
								
								Project/Source/Gasa/GasaCharacter.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								Project/Source/Gasa/GasaCharacter.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,16 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "GameFramework/Character.h" | ||||
|  | ||||
| #include "GasaCharacter.generated.h" | ||||
|  | ||||
| UCLASS(BlueprintType, Blueprintable) | ||||
| class GASA_API AGasaCharacter : public ACharacter | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| public: | ||||
| 	 | ||||
| 	#pragma region Actor | ||||
| 		void BeginPlay() override; | ||||
| 	#pragma endregion Actor | ||||
| }; | ||||
		Reference in New Issue
	
	Block a user