Base character class
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6
Project/Source/Gasa/GasaCharacter.cpp
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6
Project/Source/Gasa/GasaCharacter.cpp
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#include "GasaCharacter.h"
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void AGasaCharacter::BeginPlay()
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{
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Super::BeginPlay();
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}
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Project/Source/Gasa/GasaCharacter.h
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Project/Source/Gasa/GasaCharacter.h
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#pragma once
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#include "GameFramework/Character.h"
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#include "GasaCharacter.generated.h"
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UCLASS(BlueprintType, Blueprintable)
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class GASA_API AGasaCharacter : public ACharacter
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{
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GENERATED_BODY()
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public:
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#pragma region Actor
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void BeginPlay() override;
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#pragma endregion Actor
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};
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