13. "Highlight Enemies"
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							| @@ -0,0 +1,3 @@ | |||||||
|  | [ConsoleHistory] | ||||||
|  | History=Cog.ToggleInput | ||||||
|  |  | ||||||
							
								
								
									
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							| @@ -0,0 +1,29 @@ | |||||||
|  | [Window][DockSpaceViewport_11111111] | ||||||
|  | Pos=0,0 | ||||||
|  | Size=1614,1271 | ||||||
|  | Collapsed=0 | ||||||
|  |  | ||||||
|  | [Window][Debug##Default] | ||||||
|  | Pos=60,60 | ||||||
|  | Size=400,400 | ||||||
|  | Collapsed=0 | ||||||
|  |  | ||||||
|  | [Window][Inspector##Inspector] | ||||||
|  | Pos=910,136 | ||||||
|  | Size=641,1061 | ||||||
|  | Collapsed=1 | ||||||
|  |  | ||||||
|  | [Table][0x7E0CA29E,2] | ||||||
|  | Column 0  Weight=1.0000 | ||||||
|  | Column 1  Weight=1.0000 | ||||||
|  |  | ||||||
|  | [Docking][Data] | ||||||
|  | DockSpace ID=0x8B93E3BD Window=0xA787BDB4 Pos=0,0 Size=1614,1271 CentralNode=1 | ||||||
|  |  | ||||||
|  | [Cog][Windows] | ||||||
|  | 0xD0F6B9F9 | ||||||
|  |  | ||||||
|  | [Cog][Widgets] | ||||||
|  | 0x348EE4A5 0 | ||||||
|  | 0x63A19979 0 | ||||||
|  |  | ||||||
| @@ -1,12 +1,14 @@ | |||||||
| #include "GasaCharacter.h" | #include "GasaCharacter.h" | ||||||
|  |  | ||||||
| #include "Camera/CameraComponent.h" | #include "Camera/CameraComponent.h" | ||||||
|  | #include "Components/CapsuleComponent.h" | ||||||
| #include "GameFramework/CharacterMovementComponent.h" | #include "GameFramework/CharacterMovementComponent.h" | ||||||
| #include "GameFramework/SpringArmComponent.h" | #include "GameFramework/SpringArmComponent.h" | ||||||
|  | #include "Kismet/KismetSystemLibrary.h" | ||||||
|  |  | ||||||
| void AGasaCharacter::SetHighlight(EHighlight desired) | void AGasaCharacter::SetHighlight(EHighlight Desired) | ||||||
| { | { | ||||||
| 	 | 	HighlightState = Desired; | ||||||
| } | } | ||||||
|  |  | ||||||
| AGasaCharacter::AGasaCharacter() | AGasaCharacter::AGasaCharacter() | ||||||
| @@ -48,3 +50,29 @@ void AGasaCharacter::BeginPlay() | |||||||
| { | { | ||||||
| 	Super::BeginPlay(); | 	Super::BeginPlay(); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void AGasaCharacter::Tick(float DeltaSeconds) | ||||||
|  | { | ||||||
|  | 	Super::Tick(DeltaSeconds); | ||||||
|  |  | ||||||
|  | 	switch (HighlightState) | ||||||
|  | 	{ | ||||||
|  | 		case EHighlight::Disabled: | ||||||
|  | 		break; | ||||||
|  | 		case EHighlight::Enabled: | ||||||
|  | 		{ | ||||||
|  | 			UCapsuleComponent* Capsule = GetCapsuleComponent(); | ||||||
|  | 				 | ||||||
|  | 			UKismetSystemLibrary::DrawDebugCapsule(this | ||||||
|  | 				, Capsule->GetComponentLocation() | ||||||
|  | 				, Capsule->GetScaledCapsuleHalfHeight() | ||||||
|  | 				, Capsule->GetScaledCapsuleRadius() | ||||||
|  | 				, Capsule->GetComponentRotation() | ||||||
|  | 				, FLinearColor(0.8, 0.32, 0.05f, 1.f) | ||||||
|  | 				, 0.f | ||||||
|  | 				, 1.f | ||||||
|  | 			); | ||||||
|  | 		} | ||||||
|  | 		break; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|   | |||||||
| @@ -5,6 +5,13 @@ | |||||||
|  |  | ||||||
| #include "GasaCharacter.generated.h" | #include "GasaCharacter.generated.h" | ||||||
|  |  | ||||||
|  | UENUM(BlueprintType) | ||||||
|  | enum class EHighlight : uint8 | ||||||
|  | { | ||||||
|  | 	Disabled, | ||||||
|  | 	Enabled, | ||||||
|  | }; | ||||||
|  |  | ||||||
| UCLASS(Abstract) | UCLASS(Abstract) | ||||||
| class GASA_API AGasaCharacter : public ACharacter | class GASA_API AGasaCharacter : public ACharacter | ||||||
| { | { | ||||||
| @@ -25,10 +32,11 @@ public: | |||||||
|  |  | ||||||
| 	// This will be implemented in the base until it needs to be lifted into an abstraction. | 	// This will be implemented in the base until it needs to be lifted into an abstraction. | ||||||
| #pragma region Highlighting | #pragma region Highlighting | ||||||
| 	void SetHighlight( EHighlight desired ); | 	EHighlight HighlightState; | ||||||
|  | 	void SetHighlight( EHighlight Desired ); | ||||||
|  |  | ||||||
| 	UFUNCTION(BlueprintCallable) | 	UFUNCTION(BlueprintCallable) | ||||||
| 	FORCEINLINE void Highlight() { SetHighlight(EHighlight::Disabled); }; | 	FORCEINLINE void Highlight() { SetHighlight(EHighlight::Enabled); }; | ||||||
| 	 | 	 | ||||||
| 	UFUNCTION(BlueprintCallable) | 	UFUNCTION(BlueprintCallable) | ||||||
| 	FORCEINLINE void Dehighlight() { SetHighlight(EHighlight::Disabled); }; | 	FORCEINLINE void Dehighlight() { SetHighlight(EHighlight::Disabled); }; | ||||||
| @@ -38,5 +46,7 @@ public: | |||||||
| 	 | 	 | ||||||
| #pragma region Actor | #pragma region Actor | ||||||
| 	void BeginPlay() override; | 	void BeginPlay() override; | ||||||
|  |  | ||||||
|  | 	void Tick(float DeltaSeconds) override; | ||||||
| #pragma endregion Actor | #pragma endregion Actor | ||||||
| }; | }; | ||||||
|   | |||||||
| @@ -1 +1,6 @@ | |||||||
| #include "PlayerCharacter.h" | #include "PlayerCharacter.h" | ||||||
|  |  | ||||||
|  | APlayerCharacter::APlayerCharacter() | ||||||
|  | { | ||||||
|  | 	PrimaryActorTick.bCanEverTick = true; | ||||||
|  | } | ||||||
|   | |||||||
| @@ -10,5 +10,5 @@ class GASA_API APlayerCharacter : public AGasaCharacter | |||||||
| 	GENERATED_BODY() | 	GENERATED_BODY() | ||||||
| public: | public: | ||||||
|  |  | ||||||
| 	 | 	APlayerCharacter();	 | ||||||
| }; | }; | ||||||
|   | |||||||
| @@ -10,6 +10,8 @@ public class Gasa : ModuleRules | |||||||
| { | { | ||||||
|     public Gasa(ReadOnlyTargetRules Target) : base(Target) |     public Gasa(ReadOnlyTargetRules Target) : base(Target) | ||||||
|     { |     { | ||||||
|  | 	    bUseUnity = false; | ||||||
|  | 	     | ||||||
|     #region Engine |     #region Engine | ||||||
|         PrivateIncludePathModuleNames.AddRange(new string[] { |         PrivateIncludePathModuleNames.AddRange(new string[] { | ||||||
|             "Core", |             "Core", | ||||||
| @@ -29,12 +31,18 @@ public class Gasa : ModuleRules | |||||||
|             "InputCore",  |             "InputCore",  | ||||||
|             "NetCore", |             "NetCore", | ||||||
|             "Niagara", |             "Niagara", | ||||||
|  |             "UMG", | ||||||
|         }); |         }); | ||||||
|     #endregion Engine |     #endregion Engine | ||||||
|      |      | ||||||
|     #region Plugins |     #region Plugins | ||||||
| 		if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetRules.TargetType.Server) | 		if (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Type != TargetRules.TargetType.Server) | ||||||
|         { |         { | ||||||
|  | 	        PrivateDefinitions.AddRange(new string[] | ||||||
|  | 	        { | ||||||
|  | 		        "ENABLE_COG=true", | ||||||
|  | 	        }); | ||||||
|  | 	        | ||||||
| 	        PrivateIncludePathModuleNames.AddRange( new string[] | 	        PrivateIncludePathModuleNames.AddRange( new string[] | ||||||
| 	        { | 	        { | ||||||
| 		        "CogCommon", | 		        "CogCommon", | ||||||
|   | |||||||
| @@ -2,15 +2,21 @@ | |||||||
| #include "CoreMinimal.h" | #include "CoreMinimal.h" | ||||||
| // #define private protected | // #define private protected | ||||||
|  |  | ||||||
| UENUM(BlueprintType) | #include "CogCommon.h" | ||||||
| enum class EHighlight |  | ||||||
| { |  | ||||||
| 	Disabled, |  | ||||||
| 	Enabled, |  | ||||||
| }; |  | ||||||
|  |  | ||||||
|  | #pragma region Engine Forwards | ||||||
| class  UCameraComponent; | class  UCameraComponent; | ||||||
| class  UInputAction; | class  UInputAction; | ||||||
| struct FInputActionValue; | struct FInputActionValue; | ||||||
| class  UInputMappingContext; | class  UInputMappingContext; | ||||||
| class  USpringArmComponent; | class  USpringArmComponent; | ||||||
|  | #pragma endregion Engine Forwards | ||||||
|  |  | ||||||
|  | #pragma region Engine Plugin Forwards | ||||||
|  | class UCogWindowManager; | ||||||
|  | #pragma endregion Engine Plugin Forwards | ||||||
|  |  | ||||||
|  | #pragma region Gasa Forwards | ||||||
|  | class AGasaCharacter; | ||||||
|  | #pragma endregion Gasa Forwards | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
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								Project/Source/Gasa/GasaGameState.cpp
									
									
									
									
									
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							| @@ -0,0 +1,34 @@ | |||||||
|  | #include "GasaGameState.h" | ||||||
|  |  | ||||||
|  | #include "CogAll.h" | ||||||
|  | #include "CogWindowManager.h" | ||||||
|  |  | ||||||
|  | AGasaGameState::AGasaGameState() | ||||||
|  | { | ||||||
|  | 	// Enable ticking | ||||||
|  |     PrimaryActorTick.bCanEverTick = true; | ||||||
|  |     PrimaryActorTick.SetTickFunctionEnable(true); | ||||||
|  |     PrimaryActorTick.bStartWithTickEnabled = true; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | #pragma region GameState | ||||||
|  | void AGasaGameState::BeginPlay() | ||||||
|  | { | ||||||
|  | #if ENABLE_COG | ||||||
|  |     CogWindowManager = NewObject<UCogWindowManager>(this); | ||||||
|  |     CogWindowManagerRef = CogWindowManager; | ||||||
|  |  | ||||||
|  |     // Add all the built-in windows | ||||||
|  |     Cog::AddAllWindows(*CogWindowManager); | ||||||
|  | #endif //ENABLE_COG | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void AGasaGameState::Tick(float DeltaSeconds) | ||||||
|  | { | ||||||
|  | 	Super::Tick(DeltaSeconds); | ||||||
|  |  | ||||||
|  | #if ENABLE_COG | ||||||
|  |     CogWindowManager->Tick(DeltaSeconds); | ||||||
|  | #endif //ENABLE_COG | ||||||
|  | } | ||||||
|  | #pragma endregion GameState | ||||||
							
								
								
									
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								Project/Source/Gasa/GasaGameState.h
									
									
									
									
									
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							| @@ -0,0 +1,30 @@ | |||||||
|  | #pragma once | ||||||
|  |  | ||||||
|  | #include "GameFramework/GameState.h" | ||||||
|  | #include "GasaCommon.h" | ||||||
|  |  | ||||||
|  | #include "GasaGameState.generated.h" | ||||||
|  |  | ||||||
|  | UCLASS(Blueprintable) | ||||||
|  | class GASA_API AGasaGameState : public AGameState | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  | public: | ||||||
|  | #pragma region Cog | ||||||
|  |     // To make sure it doesn't get garbage collected. | ||||||
|  |     UPROPERTY() | ||||||
|  |     TObjectPtr<UObject> CogWindowManagerRef = nullptr; | ||||||
|  | 	 | ||||||
|  | #if ENABLE_COG | ||||||
|  | 	TObjectPtr<UCogWindowManager> CogWindowManager = nullptr; | ||||||
|  | #endif // ENABLE_COG | ||||||
|  | #pragma endregion Cog | ||||||
|  |  | ||||||
|  | 	AGasaGameState(); | ||||||
|  | 	 | ||||||
|  | #pragma region GameState | ||||||
|  | 	void BeginPlay() override; | ||||||
|  |  | ||||||
|  | 	void Tick(float DeltaSeconds) override; | ||||||
|  | #pragma endregion GameState	 | ||||||
|  | }; | ||||||
| @@ -3,6 +3,7 @@ | |||||||
| #include "Engine/LocalPlayer.h" | #include "Engine/LocalPlayer.h" | ||||||
| #include "EnhancedInputComponent.h" | #include "EnhancedInputComponent.h" | ||||||
| #include "EnhancedInputSubsystems.h" | #include "EnhancedInputSubsystems.h" | ||||||
|  | #include "Character/GasaCharacter.h" | ||||||
|  |  | ||||||
| AGasaPlayerController::AGasaPlayerController() | AGasaPlayerController::AGasaPlayerController() | ||||||
| { | { | ||||||
| @@ -53,6 +54,44 @@ void AGasaPlayerController::Move(FInputActionValue const& ActionValue) | |||||||
| } | } | ||||||
|  |  | ||||||
| #pragma region PlayerController | #pragma region PlayerController | ||||||
|  | void AGasaPlayerController::PlayerTick(float DeltaTime) | ||||||
|  | { | ||||||
|  | 	Super::PlayerTick(DeltaTime); | ||||||
|  |  | ||||||
|  | 	// Cursor Trace | ||||||
|  | 	for (int32 do_once = 0; do_once != 1; ++ do_once) | ||||||
|  | 	{ | ||||||
|  | 		FHitResult CursorHit; | ||||||
|  | 		GetHitResultUnderCursor(ECC_Pawn, false, CursorHit); | ||||||
|  | 		if (! CursorHit.bBlockingHit) | ||||||
|  | 			break; | ||||||
|  |  | ||||||
|  | 		HoverPrev = HoverCurr; | ||||||
|  | 		HoverCurr = Cast<AGasaCharacter>(CursorHit.GetActor()); | ||||||
|  | 		if (HoverPrev == nullptr) | ||||||
|  | 		{ | ||||||
|  | 			// We didn't have a prev to de-highlight so we just need to highlight newly detected character. | ||||||
|  | 			if (HoverCurr) | ||||||
|  | 				HoverCurr->Highlight(); | ||||||
|  |  | ||||||
|  | 			// No matter what we need to not go to the next case as there is no previous. | ||||||
|  | 			break; | ||||||
|  | 		} | ||||||
|  | 		//else Previous is valid... | ||||||
|  |  | ||||||
|  | 		// We are no longer hovering the previous with no new character, we just need to de-highlight previous.		 | ||||||
|  | 		if ( HoverCurr == nullptr ) | ||||||
|  | 			HoverPrev->Dehighlight(); | ||||||
|  |  | ||||||
|  | 		// We had a prev and curr change between frames. They both don't match; we need to switch highlighting. | ||||||
|  | 		else if ( HoverPrev != HoverCurr ) | ||||||
|  | 		{ | ||||||
|  | 			HoverPrev->Dehighlight(); | ||||||
|  | 			HoverCurr->Highlight(); | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
| void AGasaPlayerController::SetupInputComponent() | void AGasaPlayerController::SetupInputComponent() | ||||||
| { | { | ||||||
| 	Super::SetupInputComponent(); | 	Super::SetupInputComponent(); | ||||||
|   | |||||||
| @@ -13,6 +13,12 @@ class GASA_API AGasaPlayerController : public APlayerController | |||||||
| public: | public: | ||||||
|  |  | ||||||
| #pragma region Input | #pragma region Input | ||||||
|  | 	UPROPERTY(VisibleAnywhere, BlueprintReadOnly) | ||||||
|  | 	AGasaCharacter* HoverPrev; | ||||||
|  | 	 | ||||||
|  | 	UPROPERTY(VisibleAnywhere, BlueprintReadOnly) | ||||||
|  | 	AGasaCharacter* HoverCurr; | ||||||
|  | 	 | ||||||
| 	UPROPERTY(EditAnywhere, Category="Input") | 	UPROPERTY(EditAnywhere, Category="Input") | ||||||
| 	TObjectPtr<UInputMappingContext> IMC; | 	TObjectPtr<UInputMappingContext> IMC; | ||||||
|  |  | ||||||
| @@ -25,6 +31,8 @@ public: | |||||||
| 	void Move(FInputActionValue const& ActionValue); | 	void Move(FInputActionValue const& ActionValue); | ||||||
| 	 | 	 | ||||||
| #pragma region PlayerController | #pragma region PlayerController | ||||||
|  | 	void PlayerTick(float DeltaTime) override; | ||||||
|  | 	 | ||||||
| 	void SetupInputComponent() override; | 	void SetupInputComponent() override; | ||||||
| #pragma endregion PlayerController | #pragma endregion PlayerController | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
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								Project/Source/Gasa/GasaViewport.cpp
									
									
									
									
									
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								Project/Source/Gasa/GasaViewport.cpp
									
									
									
									
									
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								Project/Source/Gasa/GasaViewport.h
									
									
									
									
									
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								Project/Source/Gasa/GasaViewport.h
									
									
									
									
									
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							| @@ -0,0 +1,15 @@ | |||||||
|  | #pragma once | ||||||
|  |  | ||||||
|  | #include "Blueprint/GameViewportSubsystem.h" | ||||||
|  |  | ||||||
|  | #include "GasaViewport.generated.h" | ||||||
|  |  | ||||||
|  | UCLASS() | ||||||
|  | class GASA_API UGasaViewportSubsystem : public UGameViewportSubsystem | ||||||
|  | { | ||||||
|  | 	GENERATED_BODY() | ||||||
|  | public: | ||||||
|  | 	// UGasaViewportSubsystem(); | ||||||
|  |  | ||||||
|  | 	 | ||||||
|  | }; | ||||||
| @@ -11,6 +11,8 @@ public class GasaEditorTarget : TargetRules | |||||||
|          |          | ||||||
|         DefaultBuildSettings = BuildSettingsVersion.Latest; |         DefaultBuildSettings = BuildSettingsVersion.Latest; | ||||||
|          |          | ||||||
|  |         bUseUnityBuild = false; | ||||||
|  |          | ||||||
| 		ExtraModuleNames.Add("Gasa"); | 		ExtraModuleNames.Add("Gasa"); | ||||||
| 		ExtraModuleNames.Add("GasaEditor"); | 		ExtraModuleNames.Add("GasaEditor"); | ||||||
|     } |     } | ||||||
|   | |||||||
							
								
								
									
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								scripts/build_project.ps1
									
									
									
									
									
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							| @@ -0,0 +1,98 @@ | |||||||
|  | Clear-Host | ||||||
|  |  | ||||||
|  | $path_scripts = $PSScriptRoot | ||||||
|  | $path_helpers = join-path $path_scripts 'helpers' | ||||||
|  | $path_root    = split-path -Parent -Path $path_scripts | ||||||
|  | $path_ue      = join-path '../../Surgo' 'UE' | ||||||
|  | $path_project = join-path $path_root 'Project' | ||||||
|  |  | ||||||
|  | $feditor_log = '-log' | ||||||
|  |  | ||||||
|  | $fubt_project      = '-project' | ||||||
|  | $fubt_projectfiles = '-projectfiles' | ||||||
|  | $fubt_game         = '-game' | ||||||
|  | $fubt_engine       = '-engine' | ||||||
|  | $fubt_progress     = '-progress' | ||||||
|  |  | ||||||
|  | $ue_editor = join-path $path_ue Engine\Binaries\Win64\UnrealEditor.exe | ||||||
|  | $UAT       = join-path $path_ue 'Engine\Build\BatchFiles\RunUAT.bat' | ||||||
|  | $UBT       = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe' | ||||||
|  |  | ||||||
|  | $uproject = join-path $path_project 'Gasa.uproject' | ||||||
|  |  | ||||||
|  |  | ||||||
|  | $UAT_BuildCookRun = 'BuildCookRun' | ||||||
|  | $UAT_BuildGame    = 'BuildGame' | ||||||
|  | $UAT_BuildTarget  = 'BuildTarget' | ||||||
|  |  | ||||||
|  | $fUAT_unattended                   = '-unattended' | ||||||
|  | $fUAT_configuration                = '-configuration' | ||||||
|  | $fUAT_no_tools                     = '-notools' | ||||||
|  | $fUAT_no_xge                       = '-NoXGE' | ||||||
|  | $fUAT_disable_unity                = '-DisableUnity' | ||||||
|  | $fUAT_for_unity_builds             = '-ForceUnity' | ||||||
|  |  | ||||||
|  | $fUAT_client_config                = '-clientconfig' | ||||||
|  |  | ||||||
|  | $fUAT_target_platform              = '-targetplatform' | ||||||
|  | $fUAT_server_target_platform       = '-servertargetplatform' | ||||||
|  |  | ||||||
|  | $fUAT_package_target               = '-package' | ||||||
|  | $fUAT_skip_package_target          = '-skippackage' | ||||||
|  | $fUAT_never_package_target         = '-neverpackage' | ||||||
|  |  | ||||||
|  | $fUAT_project                      = '-project' | ||||||
|  |  | ||||||
|  | $fUAT_clean                        = '-clean' | ||||||
|  | $fUAT_build                        = '-build' | ||||||
|  |  | ||||||
|  | $fUAT_editor                       = '-editor' | ||||||
|  |  | ||||||
|  | $fUAT_cook                         = '-cook' | ||||||
|  | $fUAT_cook_on_the_fly_streaming    = '-cookontheflystreaming' | ||||||
|  |  | ||||||
|  | $fUAT_cook_all                     = '-CookAll' | ||||||
|  | $fUAT_cook_maps_only               = '-CookMapsOnly' | ||||||
|  |  | ||||||
|  | $fUAT_stage_prequisites            = '-prereqs' | ||||||
|  | $fUAT_stage                        = '-stage' | ||||||
|  | $fUAT_run                          = '-run' | ||||||
|  |  | ||||||
|  | $fUAT_rehydrate_assets             = '-rehydrateassets' # Downloads assets that are only referenced virtually | ||||||
|  | $fUAT_archive                      = '-archive' | ||||||
|  | $fUAT_skip_cook                    = '-skipcook' | ||||||
|  | $fUAT_skip_cook_on_the_fly         = '-skipcookonthefly' | ||||||
|  | $fUAT_skip_stage                   = '-skipstage' | ||||||
|  | $fUAT_generate_pak                 = '-pak' | ||||||
|  | $fUAT_pak_align_for_memory_mapping = '-PakAlignForMemoryMapping' | ||||||
|  |  | ||||||
|  | $fUAT_map_to_run                   = '-map' | ||||||
|  | $fUAT_server_map_additional_params = '-AdditionalServerMapParams' | ||||||
|  |  | ||||||
|  | $fUAT_distibute = '-distribute' | ||||||
|  | $fUAT_deploy    = '-deploy' | ||||||
|  |  | ||||||
|  | # Build-Cook-Run combo | ||||||
|  | $fUAT_bcr_server_target = '-dedicatedserver' | ||||||
|  | $fUAT_bcr_client_target = '-client' | ||||||
|  | $fUAT_run_just_server   = '-noclient' | ||||||
|  | $fUAT_client_open_log   = '-logwindow' | ||||||
|  | $fUAT_skip_server       = '-skipserver' | ||||||
|  |  | ||||||
|  | # Push-Location $path_ue | ||||||
|  | Push-Location $path_project | ||||||
|  |  | ||||||
|  | $UAT_args = @() | ||||||
|  | $UAT_args += $UAT_BuildCookRun | ||||||
|  | $UAT_args += "$fUAT_project=$uproject" | ||||||
|  | $UAT_args += "$fUAT_target_platform=Win64" | ||||||
|  | $UAT_args += "$fUAT_client_config=Development" | ||||||
|  | $UAT_args += $fUAT_editor | ||||||
|  | $UAT_args += $fUAT_build | ||||||
|  | # $UAT_args += $fUAT_cook | ||||||
|  | # $UAT_args += $fUAT_cook_all | ||||||
|  | # $UAT_args += $fUAT_stage | ||||||
|  |  | ||||||
|  | & $UAT $UAT_args | ||||||
|  |  | ||||||
|  | Pop-Location | ||||||
		Reference in New Issue
	
	Block a user