53. Gameplay Effect Delegates
This commit is contained in:
parent
ae1e28a072
commit
33b3723b82
16
Project/Config/DefaultGameplayTags.ini
Normal file
16
Project/Config/DefaultGameplayTags.ini
Normal file
@ -0,0 +1,16 @@
|
||||
[/Script/GameplayTags.GameplayTagsSettings]
|
||||
ImportTagsFromConfig=True
|
||||
WarnOnInvalidTags=True
|
||||
ClearInvalidTags=False
|
||||
AllowEditorTagUnloading=True
|
||||
AllowGameTagUnloading=False
|
||||
FastReplication=False
|
||||
InvalidTagCharacters="\"\',"
|
||||
+GameplayTagTableList=/Game/Core/DT_PrimaryAttributes.DT_PrimaryAttributes
|
||||
NumBitsForContainerSize=6
|
||||
NetIndexFirstBitSegment=16
|
||||
+GameplayTagList=(Tag="Attributes.Vital.Health",DevComment="")
|
||||
+GameplayTagList=(Tag="Attributes.Vital.Mana",DevComment="")
|
||||
+GameplayTagList=(Tag="Attributes.Vital.MaxHealth",DevComment="")
|
||||
+GameplayTagList=(Tag="Attributes.Vital.MaxMana",DevComment="")
|
||||
|
BIN
Project/Content/Core/AbilitySystem/GE_CrystalHeal.uasset
(Stored with Git LFS)
BIN
Project/Content/Core/AbilitySystem/GE_CrystalHeal.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Core/AbilitySystem/GE_PotionHealth.uasset
(Stored with Git LFS)
BIN
Project/Content/Core/AbilitySystem/GE_PotionHealth.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Core/AbilitySystem/GE_PotionMana.uasset
(Stored with Git LFS)
BIN
Project/Content/Core/AbilitySystem/GE_PotionMana.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Core/BP_AreaFire.uasset
(Stored with Git LFS)
BIN
Project/Content/Core/BP_AreaFire.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Core/CT_Potion.uasset
(Stored with Git LFS)
Normal file
BIN
Project/Content/Core/CT_Potion.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Project/Content/Core/DT_PrimaryAttributes.uasset
(Stored with Git LFS)
Normal file
BIN
Project/Content/Core/DT_PrimaryAttributes.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Project/Content/Core/Pickups/BP_HealthCrystal.uasset
(Stored with Git LFS)
BIN
Project/Content/Core/Pickups/BP_HealthCrystal.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Core/Pickups/BP_HealthPotion.uasset
(Stored with Git LFS)
BIN
Project/Content/Core/Pickups/BP_HealthPotion.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Core/Pickups/BP_ManaCrystal.uasset
(Stored with Git LFS)
BIN
Project/Content/Core/Pickups/BP_ManaCrystal.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Project/Content/Levels/StartupMap.umap
(Stored with Git LFS)
BIN
Project/Content/Levels/StartupMap.umap
(Stored with Git LFS)
Binary file not shown.
@ -0,0 +1,7 @@
|
||||
{
|
||||
"ColumnWidths":
|
||||
{
|
||||
"DevComment": 405,
|
||||
"Tag": 381
|
||||
}
|
||||
}
|
@ -22,28 +22,23 @@ void UGasaAttributeSet::Client_OnRep_Health(FGameplayAttributeData& PrevHealth)
|
||||
static FProperty* UGasaAttributeSetProperty = FindFieldChecked<FProperty>( StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, Health ) );
|
||||
GetOwningAbilitySystemComponentChecked()->SetBaseAttributeValueFromReplication( FGameplayAttribute( UGasaAttributeSetProperty ), Health, PrevHealth );
|
||||
}
|
||||
|
||||
void UGasaAttributeSet::Client_OnRep_MaxHealth( FGameplayAttributeData& PrevMaxHealth )
|
||||
{
|
||||
// From GAMEPLAYATTRIBUTE_REPNOTIFY
|
||||
static FProperty* UGasaAttributeSetProperty = FindFieldChecked<FProperty>( StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, MaxHealth ) );
|
||||
GetOwningAbilitySystemComponentChecked()->SetBaseAttributeValueFromReplication(FGameplayAttribute(UGasaAttributeSetProperty), MaxHealth,
|
||||
PrevMaxHealth);
|
||||
GetOwningAbilitySystemComponentChecked()->SetBaseAttributeValueFromReplication( FGameplayAttribute( UGasaAttributeSetProperty ), MaxHealth, PrevMaxHealth );
|
||||
}
|
||||
|
||||
void UGasaAttributeSet::Client_OnRep_Mana( FGameplayAttributeData& PrevMana )
|
||||
{
|
||||
// From GAMEPLAYATTRIBUTE_REPNOTIFY
|
||||
static FProperty* UGasaAttributeSetProperty = FindFieldChecked<FProperty>( StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, Mana ) );
|
||||
GetOwningAbilitySystemComponentChecked()->SetBaseAttributeValueFromReplication( FGameplayAttribute( UGasaAttributeSetProperty ), Mana, PrevMana );
|
||||
}
|
||||
|
||||
void UGasaAttributeSet::Client_OnRep_MaxMana( FGameplayAttributeData& PrevMaxMana )
|
||||
{
|
||||
// From GAMEPLAYATTRIBUTE_REPNOTIFY
|
||||
static FProperty* UGasaAttributeSetProperty = FindFieldChecked<FProperty>( StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, MaxMana ) );
|
||||
GetOwningAbilitySystemComponentChecked()->SetBaseAttributeValueFromReplication(FGameplayAttribute(UGasaAttributeSetProperty), MaxMana,
|
||||
PrevMaxMana);
|
||||
GetOwningAbilitySystemComponentChecked()->SetBaseAttributeValueFromReplication( FGameplayAttribute( UGasaAttributeSetProperty ), MaxMana, PrevMaxMana );
|
||||
}
|
||||
#pragma endregion Rep Notifies
|
||||
|
||||
|
@ -8,7 +8,6 @@ UCLASS()
|
||||
class GASA_API UGasaAttributeSet : public UAttributeSet
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UGasaAttributeSet();
|
||||
|
||||
@ -36,19 +35,16 @@ public:
|
||||
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, Health ) );
|
||||
return Prop;
|
||||
}
|
||||
|
||||
static FGameplayAttribute GetMaxHealthAttribute()
|
||||
{
|
||||
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, MaxHealth ) );
|
||||
return Prop;
|
||||
}
|
||||
|
||||
static FGameplayAttribute GetManaAttribute()
|
||||
{
|
||||
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, Mana ) );
|
||||
return Prop;
|
||||
}
|
||||
|
||||
static FGameplayAttribute GetMaxManaAttribute()
|
||||
{
|
||||
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, MaxMana ) );
|
||||
@ -62,7 +58,8 @@ public:
|
||||
#pragma endregion Getters
|
||||
|
||||
#pragma region Setters
|
||||
FORCEINLINE void SetHealth(float NewVal);
|
||||
FORCEINLINE void
|
||||
SetHealth( float NewVal );
|
||||
FORCEINLINE void SetMaxHealth( float NewVal );
|
||||
FORCEINLINE void SetMana( float NewVal );
|
||||
FORCEINLINE void SetMaxMana( float NewVal );
|
||||
@ -72,19 +69,16 @@ public:
|
||||
Health.SetBaseValue( NewVal );
|
||||
Health.SetCurrentValue( NewVal );
|
||||
}
|
||||
|
||||
FORCEINLINE void InitMaxHealth( float NewVal )
|
||||
{
|
||||
MaxHealth.SetBaseValue( NewVal );
|
||||
MaxHealth.SetCurrentValue( NewVal );
|
||||
}
|
||||
|
||||
FORCEINLINE void InitMana( float NewVal )
|
||||
{
|
||||
Mana.SetBaseValue( NewVal );
|
||||
Mana.SetCurrentValue( NewVal );
|
||||
}
|
||||
|
||||
FORCEINLINE void InitMaxMana( float NewVal )
|
||||
{
|
||||
MaxMana.SetBaseValue( NewVal );
|
||||
@ -93,11 +87,13 @@ public:
|
||||
#pragma endregion Setters
|
||||
|
||||
#pragma region AttributeSet
|
||||
void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override;
|
||||
void
|
||||
PreAttributeChange( const FGameplayAttribute& Attribute, float& NewValue ) override;
|
||||
void PostGameplayEffectExecute( FGameplayEffectModCallbackData const& Data ) override;
|
||||
#pragma endregion AttributeSet
|
||||
|
||||
#pragma region UObject
|
||||
void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
||||
void
|
||||
GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const override;
|
||||
#pragma endregion UObject
|
||||
};
|
||||
|
@ -10,6 +10,8 @@ AGasaEffectActor::AGasaEffectActor()
|
||||
|
||||
RootComponent = CreateDefaultSubobject<USceneComponent>("Root");
|
||||
|
||||
Level = 1.f;
|
||||
|
||||
InstantEffectUsage = EInstantEffectUsagePolicy::DoNotApply;
|
||||
DurationEffectUsage = DefaultEffectUsagePolicy;
|
||||
InfiniteEffectUsage = DefaultEffectUsagePolicy;
|
||||
@ -24,7 +26,7 @@ void AGasaEffectActor::ApplyEffectToActor(AActor* Actor, TSubclassOf<UGameplayEf
|
||||
Context = AS->MakeEffectContext();
|
||||
Context.AddSourceObject(Actor);
|
||||
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( EffectClass, 1.0f, Context );
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( EffectClass, Level, Context );
|
||||
FActiveGameplayEffectHandle ActiveEffect = AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
if (bRemoveOnEndOverlap)
|
||||
ActiveEffectsToRemove.Add(ActiveEffect, AS);
|
||||
@ -39,16 +41,16 @@ void AGasaEffectActor::OnOverlap(AActor* Actor)
|
||||
|
||||
if (InstantEffectClass && InstantEffectUsage == EInstantEffectUsagePolicy::ApplyOnOverlap)
|
||||
{
|
||||
FGameplayEffectSpecHandle Spec= AS->MakeOutgoingSpec( InstantEffectClass, 1.0f, Context );
|
||||
FGameplayEffectSpecHandle Spec= AS->MakeOutgoingSpec( InstantEffectClass, Level, Context );
|
||||
AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
}
|
||||
if (DurationEffectClass)
|
||||
{
|
||||
if (Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::ApplyOnOverlap))
|
||||
{
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( DurationEffectClass, 1.0f, Context );
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( DurationEffectClass, Level, Context );
|
||||
FActiveGameplayEffectHandle ActiveEffect = AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
if (Bitfield_IsSet(DurationEffectUsage, (int32)EEffectUsagePolicy::RemoveOnEndOverlap))
|
||||
if (Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::RemoveOnEndOverlap))
|
||||
ActiveDuration = ActiveEffect;
|
||||
}
|
||||
if (ActiveDuration.IsValid() && Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::RemoveOnOverlap))
|
||||
@ -59,9 +61,9 @@ void AGasaEffectActor::OnOverlap(AActor* Actor)
|
||||
bool bApplyOnOverlap = Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::ApplyOnOverlap);
|
||||
if (bApplyOnOverlap)
|
||||
{
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InfiniteEffectClass, 1.0f, Context );
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InfiniteEffectClass, Level, Context );
|
||||
FActiveGameplayEffectHandle ActiveEffect = AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
if (Bitfield_IsSet(InfiniteEffectUsage, (int32)EEffectUsagePolicy::RemoveOnEndOverlap))
|
||||
if (Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::RemoveOnEndOverlap))
|
||||
ActiveInfinite = ActiveEffect;
|
||||
}
|
||||
if (ActiveInfinite.IsValid() && Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::RemoveOnOverlap))
|
||||
@ -81,28 +83,28 @@ void AGasaEffectActor::OnEndOverlap(AActor* Actor)
|
||||
|
||||
if (InstantEffectClass && InstantEffectUsage == EInstantEffectUsagePolicy::ApplyOnEndOverlap)
|
||||
{
|
||||
FGameplayEffectSpecHandle Spec= AS->MakeOutgoingSpec( InstantEffectClass, 1.0f, Context );
|
||||
FGameplayEffectSpecHandle Spec= AS->MakeOutgoingSpec( InstantEffectClass, Level, Context );
|
||||
AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
}
|
||||
if (DurationEffectClass)
|
||||
{
|
||||
if (Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::ApplyOnEndOverlap))
|
||||
{
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( DurationEffectClass, 1.0f, Context );
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( DurationEffectClass, Level, Context );
|
||||
FActiveGameplayEffectHandle ActiveEffect = AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
if (Bitfield_IsSet(DurationEffectUsage, (int32)EEffectUsagePolicy::RemoveOnOverlap))
|
||||
if (Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::RemoveOnOverlap))
|
||||
ActiveDuration = ActiveEffect;
|
||||
}
|
||||
if (ActiveDuration.IsValid() && Bitfield_IsSet(DurationEffectUsage, (int32)EEffectUsagePolicy::RemoveOnEndOverlap))
|
||||
if (ActiveDuration.IsValid() && Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::RemoveOnEndOverlap))
|
||||
AS->RemoveActiveGameplayEffect(ActiveDuration);
|
||||
}
|
||||
if (InfiniteEffectClass)
|
||||
{
|
||||
if (Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::ApplyOnEndOverlap))
|
||||
{
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InfiniteEffectClass, 1.0f, Context );
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InfiniteEffectClass, Level, Context );
|
||||
FActiveGameplayEffectHandle ActiveEffect = AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
if (Bitfield_IsSet(InfiniteEffectUsage, (int32)EEffectUsagePolicy::RemoveOnOverlap))
|
||||
if (Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::RemoveOnOverlap))
|
||||
ActiveInfinite = ActiveEffect;
|
||||
}
|
||||
if (ActiveInfinite.IsValid() && Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::RemoveOnEndOverlap))
|
||||
|
@ -35,6 +35,11 @@ class GASA_API AGasaEffectActor : public AGasaActor
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
AGasaEffectActor();
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
|
||||
float Level;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
|
||||
TSubclassOf<UGameplayEffect> InstantEffectClass;
|
||||
|
||||
@ -62,8 +67,6 @@ public:
|
||||
FActiveGameplayEffectHandle ActiveDuration;
|
||||
FActiveGameplayEffectHandle ActiveInfinite;
|
||||
|
||||
AGasaEffectActor();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Gameplay Effects")
|
||||
void ApplyEffectToActor(AActor* Actor, TSubclassOf<UGameplayEffect> EffectClass, bool bRemoveOnEndOverlap = false);
|
||||
|
||||
@ -73,4 +76,3 @@ public:
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void OnEndOverlap(AActor* Actor);
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user