WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
This commit is contained in:
@ -1,2 +1,67 @@
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#include "GasaNetLibrary.h"
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#include "GasaNetLibrary_Inlines.h"
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DEFINE_LOG_CATEGORY(LogGasaNet);
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void NetLog( UObject const* Context, FString Message, EGasaVerbosity Verbosity = EGasaVerbosity::Log
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, FLogCategoryBase& Category = LogGasaNet
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, bool DumpStack = false
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, int32 Line = __builtin_LINE()
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, const ANSICHAR* File = __builtin_FILE()
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, const ANSICHAR* Func = __builtin_FUNCTION() )
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{
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#if !UE_BUILD_SHIPPING && !NO_LOGGING
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ELogVerbosity::Type EngineVerbosity = (ELogVerbosity::Type) Verbosity;
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if ((EngineVerbosity & ELogVerbosity::VerbosityMask) > ELogVerbosity::COMPILED_IN_MINIMUM_VERBOSITY)
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return;
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if ((EngineVerbosity & ELogVerbosity::VerbosityMask) > Category.GetVerbosity())
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return;
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if ( Category.IsSuppressed(EngineVerbosity))
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return;
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AActor const* Actor = nullptr;
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FString ActorLevel;
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{
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if (Context != nullptr)
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{
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if (Context->GetClass()->IsChildOf(AActor::StaticClass()))
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Actor = Cast<AActor>(Context);
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else if (Context->GetClass()->IsChildOf(UActorComponent::StaticClass()))
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Actor = Cast<UActorComponent>(Context)->GetOwner();
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// Its assumed that all GasaObjects have an outer actor
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else if (Context->IsA(UGasaObject::StaticClass()))
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Actor = Cast<AActor>(Context->GetOuter());
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}
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if (Actor)
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{
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if (Actor->HasLocalNetOwner())
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ActorLevel = TEXT("Net Owner");
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else if (Actor->HasAuthority())
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ActorLevel = TEXT("Server Authorized");
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else
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ActorLevel = TEXT("No Authority");
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}
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else
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ActorLevel = TEXT("Local");
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}
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FString NetMode = FString::Printf(TEXT("%-16s"), * GetNetworkModeStr(Context));
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ActorLevel = FString::Printf(TEXT("%-18s"), * ActorLevel);
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FString Name = FString::Printf(TEXT("%-40s"), * Context->GetName());
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FString FullMsg = NetMode + " " + ActorLevel + " " + Name + " : " + Message;
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static UE::Logging::Private::FStaticBasicLogDynamicData LOG_Dynamic;
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static UE::Logging::Private::FStaticBasicLogRecord
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LOG_Static(TEXT("%s -- %hs %hs(%d)"), File, Line, EngineVerbosity, LOG_Dynamic);
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SET_WARN_COLOR(COLOR_PURPLE)
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if (DumpStack)
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FDebug::DumpStackTraceToLog(EngineVerbosity);
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BasicLog(Category, &LOG_Static, * FullMsg, File, Func, Line);
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CLEAR_WARN_COLOR()
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#endif
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}
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@ -1,4 +1,22 @@
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#pragma once
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// NetSlime: Ol'Reliable
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#pragma once
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#include "GasaCommon.h"
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#define DOREPLIFETIME_DEFAULT_GAS(Class, ReplicatedVar) \
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DOREPLIFETIME_CONDITION_NOTIFY(Class, ReplicatedVar, COND_None, REPNOTIFY_Always)
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DECLARE_LOG_CATEGORY_EXTERN(LogGasaNet, Log, All);
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UENUM(BlueprintType)
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enum class ENetworkMode : uint8
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{
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Standalone,
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DedicatedServer,
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ListenServer,
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Client,
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MAX,
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};
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namespace Gasa
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{
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@ -12,6 +30,32 @@ namespace Gasa
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constexpr float NetCullDist_VeryFar = 10000.0f * 10000.0f;
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constexpr float NetCullDist_VisualMax = 15000.0f * 15000.0f;
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#define DOREPLIFETIME_DEFAULT_GAS(Class, ReplicatedVar) \
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DOREPLIFETIME_CONDITION_NOTIFY(Class, ReplicatedVar, COND_None, REPNOTIFY_Always)
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void DrawNetCullingSphere(UObject const* Context, float Duration, float Thickness);
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ENetworkMode GetNetworkMode(UObject const* Context);
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FString GetNetworkModeStr(UObject const* Context);
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bool IsClient(UObject const* Context);
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bool IsListenServer(UObject const* Context);
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bool IsNetOwner(UObject const* Context);
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bool IsNetOwner(UGasaObject const* Context);
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bool IsNetOwner(AActor const* Context);
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bool IsServer(UObject const* Context);
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bool IsSimulatedProxy(UObject const* Context);
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bool IsSimulatedProxy(UGasaObject const* Context);
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bool IsSimulatedProxy(AActor const* Context);
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void NetLog( UObject const* Context, FString Message, EGasaVerbosity Verbosity = EGasaVerbosity::Log
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, FLogCategoryBase& Category = LogGasaNet
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, bool DumpStack = false
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, int32 Line = __builtin_LINE()
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, const ANSICHAR* File = __builtin_FILE()
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, const ANSICHAR* Func = __builtin_FUNCTION() );
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bool ServerAuthorized(UObject const* Context);
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bool ServerAuthorized(UGasaObject const* Context);
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bool ServerAuthorized(AActor const* Context);
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}
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278
Project/Source/Gasa/Networking/GasaNetLibrary_Inlines.h
Normal file
278
Project/Source/Gasa/Networking/GasaNetLibrary_Inlines.h
Normal file
@ -0,0 +1,278 @@
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#include "GasaNetLibrary.h"
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#include "GasaObject.h"
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#include "Engine/NetDriver.h"
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#include "Game/GasaGameMode.h"
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#include "Kismet/KismetMathLibrary.h"
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#include "Kismet/KismetSystemLibrary.h"
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namespace Gasa
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{
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// TODO(Ed): Profile these...
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inline
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void DrawNetCullingSphere(const UObject* Context, float Duration, float Thickness)
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{
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const AActor* actor = nullptr;
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if (Context->IsA(UGasaObject::StaticClass()))
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actor = Cast<AActor>(Context->GetOuter());
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else if (Context->IsA(AActor::StaticClass()))
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actor = Cast<AActor>(Context);
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if (actor)
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UKismetSystemLibrary::DrawDebugSphere(actor
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, actor->GetActorLocation()
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, UKismetMathLibrary::Sqrt(actor->NetCullDistanceSquared) * 2
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, 12
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, FLinearColor(FColor::Emerald)
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, Duration
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, Thickness);
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}
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inline
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ENetworkMode GetNetworkMode(UObject const* Context)
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{
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if (Context == nullptr)
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{
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Log("Context is null...", ELogV::Error);
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return scast(ENetworkMode, ENetMode::NM_MAX);
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}
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UWorld* World = Context->GetWorld();
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if (World == nullptr) {
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Log("World is null... are you running in a proper context?", ELogV::Error);
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return scast(ENetworkMode, ENetMode::NM_MAX);
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}
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if (IsValid(World) == false)
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return ENetworkMode::Standalone;
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ENetworkMode NetMode = scast(ENetworkMode, World->GetNetMode());
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return NetMode;
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}
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inline
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FString GetNetworkModeStr(UObject const* Context)
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{
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FString Str;
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if (Context == nullptr)
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return Str;
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switch (GetNetworkMode(Context))
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{
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case ENetworkMode::Standalone:
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Str = TEXT("Standalone");
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break;
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case ENetworkMode::ListenServer:
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Str = TEXT("ListenServer");
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break;
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case ENetworkMode::DedicatedServer:
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Str = TEXT("DedicatedServer");
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break;
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case ENetworkMode::Client:
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Str = TEXT("Client");
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break;
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}
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return Str;
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}
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inline
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bool IsClient(UObject const* Context)
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{
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if (Context == nullptr || Context->GetWorld() == nullptr)
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return false;
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UNetDriver* NetDriver = Context->GetWorld()->NetDriver;
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bool Result = NetDriver && ! NetDriver->IsServer();
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return Result;
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}
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inline
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bool IsListenServer(UObject const* Context)
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{
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if (Context == nullptr || Context->GetWorld() == nullptr)
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return false;
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UNetDriver* NetDriver = Context->GetWorld()->NetDriver;
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bool Result = NetDriver && NetDriver->GetNetMode() == ENetMode::NM_ListenServer;
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return Result;
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}
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inline
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bool IsNetOwner(UObject const* Context)
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{
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if (Context == nullptr || Context->GetWorld() == nullptr)
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return false;
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AActor const* Actor = nullptr;
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if (Context->IsA(AActor::StaticClass()))
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Actor = Cast<AActor>(Context);
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else if (Context->GetClass()->IsChildOf(UActorComponent::StaticClass()))
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Actor = Cast<UActorComponent>(Context)->GetOwner();
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// Its assumed that all GasaObjects have an outer actor
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else if (Context->IsA(UGasaObject::StaticClass()))
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Actor = Cast<AActor>(Context->GetOuter());
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else
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{
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UObject const* Outermost = Context->GetOutermostObject();
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if (Outermost->IsA(AActor::StaticClass()))
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Actor = Cast<AActor>(Outermost);
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}
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if (Actor == nullptr)
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{
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Log("Could not get actor reference", ELogV::Warning, LogGasaNet);
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return false;
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}
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bool Result = Actor->HasLocalNetOwner();
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return Result;
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}
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inline
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bool IsNetOwner(UGasaObject const* Context)
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{
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if (Context == nullptr || Context->GetWorld() == nullptr)
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return false;
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AActor const* Actor = Cast<AActor>(Context->GetOuter());
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if (Actor == nullptr)
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{
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Log("Could not get actor reference", ELogV::Warning, LogGasaNet);
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return false;
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}
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bool Result = Actor->HasLocalNetOwner();
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return Result;
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}
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inline
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bool IsNetOwner(AActor const* Actor)
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{
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if (Actor == nullptr || Actor->GetWorld() == nullptr)
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return false;
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bool Result = Actor->HasLocalNetOwner();
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return Result;
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}
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inline
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bool IsServer(UObject const* Context)
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{
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if (Context == nullptr || Context->GetWorld() == nullptr)
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return false;
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UNetDriver* NetDriver = Context->GetWorld()->NetDriver;
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bool Result = NetDriver && NetDriver->IsServer();
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return Result;
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}
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inline
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bool IsSimulatedProxy(UObject const* Context)
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{
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if (Context == nullptr || Context->GetWorld() == nullptr)
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return false;
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AActor const* Actor = nullptr;
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if (Context->IsA(AActor::StaticClass()))
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Actor = Cast<AActor>(Context);
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else if (Context->GetClass()->IsChildOf(UActorComponent::StaticClass()))
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Actor = Cast<UActorComponent>(Context)->GetOwner();
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// Its assumed that all GasaObjects have an outer actor
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else if (Context->IsA(UGasaObject::StaticClass()))
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Actor = Cast<AActor>(Context->GetOuter());
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else
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{
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UObject const* Outermost = Context->GetOutermostObject();
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if (Outermost->IsA(AActor::StaticClass()))
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Actor = Cast<AActor>(Outermost);
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}
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if (Actor == nullptr)
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{
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Log("Could not get actor reference", ELogV::Warning, LogGasaNet);
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return false;
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}
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bool Result = Actor->GetLocalRole() == ENetRole::ROLE_SimulatedProxy;
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return Result;
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}
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inline
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bool IsSimulatedProxy(UGasaObject const* Context)
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{
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if (Context == nullptr || Context->GetWorld() == nullptr)
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return false;
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AActor const* Actor = Cast<AActor>(Context->GetOuter());
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if (Actor == nullptr)
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{
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Log("Could not get actor reference", ELogV::Warning, LogGasaNet);
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return false;
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}
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bool Result = Actor->GetLocalRole() == ENetRole::ROLE_SimulatedProxy;
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return Result;
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}
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inline
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bool IsSimulatedProxy(AActor const* Actor)
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{
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if (Actor == nullptr || Actor->GetWorld() == nullptr)
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return false;
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bool Result = Actor->GetLocalRole() == ENetRole::ROLE_SimulatedProxy;
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return Result;
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}
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inline
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bool ServerAuthorized(UObject const* Context)
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{
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if (Context == nullptr || Context->GetWorld() == nullptr)
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return false;
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AActor const* Actor = nullptr;
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if (Context->IsA(AActor::StaticClass()))
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Actor = Cast<AActor>(Context);
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else if (Context->GetClass()->IsChildOf(UActorComponent::StaticClass()))
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Actor = Cast<UActorComponent>(Context)->GetOwner();
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// Its assumed that all GasaObjects have an outer actor
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else if (Context->IsA(UGasaObject::StaticClass()))
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Actor = Cast<AActor>(Context->GetOuter());
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else
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{
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UObject const* Outermost = Context->GetOutermostObject();
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if (Outermost->IsA(AActor::StaticClass()))
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Actor = Cast<AActor>(Outermost);
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}
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if (Actor == nullptr)
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{
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Log("Could not get actor reference", ELogV::Warning, LogGasaNet);
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return false;
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}
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bool Result = Actor->HasAuthority();
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return Result;
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}
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inline
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bool ServerAuthorized(UGasaObject const* Context)
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{
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if (Context == nullptr || Context->GetWorld() == nullptr)
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return false;
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AActor const* Actor = Cast<AActor>(Context->GetOuter());
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if (Actor == nullptr)
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{
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Log("Could not get actor reference", ELogV::Warning, LogGasaNet);
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return false;
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}
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bool Result = Actor->HasAuthority();
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return Result;
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}
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inline
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bool ServerAuthorized(AActor const* Actor)
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{
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if (Actor == nullptr || Actor->GetWorld() == nullptr)
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return false;
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bool Result = Actor->HasAuthority();
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return Result;
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}
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}
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