GASATHON/Project/Source/Gasa/Networking/GasaNetLibrary.cpp
Ed_ 2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00

67 lines
2.2 KiB
C++

#include "GasaNetLibrary.h"
#include "GasaNetLibrary_Inlines.h"
DEFINE_LOG_CATEGORY(LogGasaNet);
void NetLog( UObject const* Context, FString Message, EGasaVerbosity Verbosity = EGasaVerbosity::Log
, FLogCategoryBase& Category = LogGasaNet
, bool DumpStack = false
, int32 Line = __builtin_LINE()
, const ANSICHAR* File = __builtin_FILE()
, const ANSICHAR* Func = __builtin_FUNCTION() )
{
#if !UE_BUILD_SHIPPING && !NO_LOGGING
ELogVerbosity::Type EngineVerbosity = (ELogVerbosity::Type) Verbosity;
if ((EngineVerbosity & ELogVerbosity::VerbosityMask) > ELogVerbosity::COMPILED_IN_MINIMUM_VERBOSITY)
return;
if ((EngineVerbosity & ELogVerbosity::VerbosityMask) > Category.GetVerbosity())
return;
if ( Category.IsSuppressed(EngineVerbosity))
return;
AActor const* Actor = nullptr;
FString ActorLevel;
{
if (Context != nullptr)
{
if (Context->GetClass()->IsChildOf(AActor::StaticClass()))
Actor = Cast<AActor>(Context);
else if (Context->GetClass()->IsChildOf(UActorComponent::StaticClass()))
Actor = Cast<UActorComponent>(Context)->GetOwner();
// Its assumed that all GasaObjects have an outer actor
else if (Context->IsA(UGasaObject::StaticClass()))
Actor = Cast<AActor>(Context->GetOuter());
}
if (Actor)
{
if (Actor->HasLocalNetOwner())
ActorLevel = TEXT("Net Owner");
else if (Actor->HasAuthority())
ActorLevel = TEXT("Server Authorized");
else
ActorLevel = TEXT("No Authority");
}
else
ActorLevel = TEXT("Local");
}
FString NetMode = FString::Printf(TEXT("%-16s"), * GetNetworkModeStr(Context));
ActorLevel = FString::Printf(TEXT("%-18s"), * ActorLevel);
FString Name = FString::Printf(TEXT("%-40s"), * Context->GetName());
FString FullMsg = NetMode + " " + ActorLevel + " " + Name + " : " + Message;
static UE::Logging::Private::FStaticBasicLogDynamicData LOG_Dynamic;
static UE::Logging::Private::FStaticBasicLogRecord
LOG_Static(TEXT("%s -- %hs %hs(%d)"), File, Line, EngineVerbosity, LOG_Dynamic);
SET_WARN_COLOR(COLOR_PURPLE)
if (DumpStack)
FDebug::DumpStackTraceToLog(EngineVerbosity);
BasicLog(Category, &LOG_Static, * FullMsg, File, Func, Line);
CLEAR_WARN_COLOR()
#endif
}