2024-04-12 11:49:22 -07:00
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#pragma once
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#include "GameFramework/Character.h"
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#include "GasaCharacter.generated.h"
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UCLASS(Abstract)
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class GASA_API AGasaCharacter : public ACharacter
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{
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GENERATED_BODY()
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public:
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#pragma region Combat
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UPROPERTY(EditAnywhere, Category="Combat")
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TObjectPtr<USkeletalMeshComponent> Weapon;
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#pragma endregion Combat
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2024-04-12 13:30:01 -07:00
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AGasaCharacter();
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2024-04-12 11:49:22 -07:00
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#pragma region Actor
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void BeginPlay() override;
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#pragma endregion Actor
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};
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