GASATHON/Project/Source/GasaEditor/GasaEditor.Build.cs

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using ModuleRules = UnrealBuildTool.ModuleRules;
using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules;
public class GasaEditor : ModuleRules
{
public GasaEditor(ReadOnlyTargetRules Target) : base(Target)
{
#region Engine
PrivateIncludePathModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
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});
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"Engine",
"CoreUObject",
"PropertyEditor",
"SlateCore",
"Slate",
"UMG",
"UnrealEd",
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});
#endregion Engine
PublicIncludePaths.Add("GasaEditor");
PrivateDependencyModuleNames.Add("Gasa");
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}
}