using ModuleRules = UnrealBuildTool.ModuleRules; using ReadOnlyTargetRules = UnrealBuildTool.ReadOnlyTargetRules; public class GasaEditor : ModuleRules { public GasaEditor(ReadOnlyTargetRules Target) : base(Target) { #region Engine PrivateIncludePathModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Engine", "CoreUObject", "PropertyEditor", "SlateCore", "Slate", "UMG", "UnrealEd", }); #endregion Engine PublicIncludePaths.Add("GasaEditor"); PrivateDependencyModuleNames.Add("Gasa"); } }