2024-04-12 22:05:09 -04:00
|
|
|
|
#include "PlayerCharacter.h"
|
|
|
|
|
|
2024-04-23 18:54:17 -04:00
|
|
|
|
#include "Networking/GasaNetLibrary_Inlines.h"
|
2024-04-13 11:56:19 -04:00
|
|
|
|
#include "AbilitySystemComponent.h"
|
2024-04-21 18:56:57 -04:00
|
|
|
|
#include "Game/GasaPlayerController.h"
|
|
|
|
|
#include "UI/GasaHUD.h"
|
|
|
|
|
#include "UI/WidgetController.h"
|
2024-04-13 11:56:19 -04:00
|
|
|
|
|
2024-04-12 22:05:09 -04:00
|
|
|
|
APlayerCharacter::APlayerCharacter()
|
|
|
|
|
{
|
|
|
|
|
PrimaryActorTick.bCanEverTick = true;
|
2024-04-13 11:09:22 -04:00
|
|
|
|
|
|
|
|
|
bAutoAbilitySystem = false;
|
2024-04-12 22:05:09 -04:00
|
|
|
|
}
|
2024-04-13 11:56:19 -04:00
|
|
|
|
|
2024-04-13 18:35:19 -04:00
|
|
|
|
void APlayerCharacter::PossessedBy(AController* NewController)
|
|
|
|
|
{
|
|
|
|
|
Super::PossessedBy(NewController);
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-13 11:56:19 -04:00
|
|
|
|
void APlayerCharacter::OnRep_PlayerState()
|
|
|
|
|
{
|
|
|
|
|
Super::OnRep_PlayerState();
|
|
|
|
|
}
|