2024-04-12 19:05:09 -07:00
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#include "PlayerCharacter.h"
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2024-04-13 08:56:19 -07:00
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#include "AbilitySystemComponent.h"
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2024-04-21 15:56:57 -07:00
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#include "Game/GasaPlayerController.h"
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#include "UI/GasaHUD.h"
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#include "UI/WidgetController.h"
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2024-04-13 08:56:19 -07:00
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2024-04-12 19:05:09 -07:00
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APlayerCharacter::APlayerCharacter()
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{
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PrimaryActorTick.bCanEverTick = true;
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2024-04-13 08:09:22 -07:00
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bAutoAbilitySystem = false;
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2024-04-12 19:05:09 -07:00
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}
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2024-04-13 08:56:19 -07:00
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2024-04-21 15:56:57 -07:00
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// TODO(Ed): We need to setup Net Slime...
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2024-04-13 15:35:19 -07:00
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void APlayerCharacter::PossessedBy(AController* NewController)
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{
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Super::PossessedBy(NewController);
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AGasaPlayerState* PS = GetGasaPlayerState();
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// Server setup ability system (character side)
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{
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AbilitySystem = PS->AbilitySystem;
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Attributes = PS->Attributes;
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AbilitySystem->InitAbilityActorInfo(PS, this);
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}
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2024-04-22 22:10:02 -07:00
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if (IsLocallyControlled())
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{
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AGasaPlayerController* PC = GetController<AGasaPlayerController>();
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AGasaHUD* HUD = PC->GetHUD<AGasaHUD>();
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FWidgetControllerData Data = { PC, PS, AbilitySystem, Attributes };
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HUD->InitHostWidget(& Data);
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}
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2024-04-13 15:35:19 -07:00
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}
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2024-04-21 15:56:57 -07:00
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// TODO(Ed): We need to setup Net Slime...
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void APlayerCharacter::OnRep_PlayerState()
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{
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Super::OnRep_PlayerState();
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AGasaPlayerState* PS = GetGasaPlayerState();
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// Client setup ability system
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{
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AbilitySystem = PS->AbilitySystem;
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Attributes = PS->Attributes;
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AbilitySystem->InitAbilityActorInfo(PS, this);
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}
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2024-04-21 15:56:57 -07:00
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if (IsLocallyControlled())
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{
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AGasaPlayerController* PC = GetController<AGasaPlayerController>();
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AGasaHUD* HUD = PC->GetHUD<AGasaHUD>();
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FWidgetControllerData Data = { PC, PS, AbilitySystem, Attributes };
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2024-04-21 21:30:29 -07:00
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HUD->InitHostWidget(& Data);
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}
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2024-04-13 08:56:19 -07:00
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}
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