GASATHON/Project/Source/Gasa/Game/GasaLevelScriptActor.cpp

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#include "GasaLevelScriptActor.h"
#include "GasaDevOptions.h"
#include "Kismet/GameplayStatics.h"
void AGasaLevelScriptActor::BeginPlay()
{
Super::BeginPlay();
using namespace Gasa;
TArray<AActor*> TaggedActors;
UGameplayStatics::GetAllActorsWithTag(GetWorld(), GetDevOptions()->Tag_GlobalPPV, TaggedActors);
for (AActor* Actor : TaggedActors)
{
GlobalPPV = Cast<APostProcessVolume>(Actor);
APostProcessVolume* PPV = GetLevelActor(this)->GlobalPPV;
UMaterialInstance* Blendable = Cast<UMaterialInstance>(PPV->Settings.WeightedBlendables.Array[0].Object);
UMaterialInstanceDynamic* MID = UMaterialInstanceDynamic::Create(Blendable, this);
PPV->Settings.WeightedBlendables.Array[0].Object = MID;
break;
}
}