GASATHON/Readme.md

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# GASATHON
Binging this [course](https://www.udemy.com/course/unreal-engine-5-gas-top-down-rpg/)
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The project is organized as a monolothic module with an auxillary editor module.
Implementation design perfs:
* Flat data structures with abstraction patterns only when necessary.
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* Minimize distinct code-paths
* Use classes as "filters", keep things "mega-structed"
* Never pre-emtively make interfaces or interface-like patterns
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* Keep everything data-wise in the runtime unless there is a measurable performance cost.
* Some exploratory optimizations for educational purposes.
* Plugins are installed in the engine repo unless not possible.
* Code almost exclusively in C++ for everything but cosmetics (this is a engineering portfolio).
* Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
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* Perfer stage-metaprogramming to C++ compiler provided templating (when possible).