2024-04-12 19:37:31 -07:00
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#include "EnemyCharacter.h"
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#include "Networking/GasaNetLibrary_Inlines.h"
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2024-04-12 19:37:31 -07:00
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AEnemyCharacter::AEnemyCharacter()
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{
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PrimaryActorTick.bCanEverTick = true;
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2024-04-13 15:35:19 -07:00
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bAutoAbilitySystem = true;
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2024-10-22 14:32:37 -07:00
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PlayerLevel = 1;
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2024-04-12 19:37:31 -07:00
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}
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2024-10-22 14:32:37 -07:00
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#pragma region ICombat
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int32 AEnemyCharacter::GetPlayerLevel()
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{
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return PlayerLevel;
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}
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#pragma endregion ICombat
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