#include "EnemyCharacter.h" #include "Networking/GasaNetLibrary_Inlines.h" AEnemyCharacter::AEnemyCharacter() { PrimaryActorTick.bCanEverTick = true; bAutoAbilitySystem = true; PlayerLevel = 1; } #pragma region ICombat int32 AEnemyCharacter::GetPlayerLevel() { return PlayerLevel; } #pragma endregion ICombat