2024-04-12 11:49:22 -07:00
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#pragma once
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#include "GasaCharacter.h"
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#include "EnemyCharacter.generated.h"
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UCLASS(Blueprintable)
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class GASA_API AEnemyCharacter : public AGasaCharacter
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{
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GENERATED_BODY()
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public:
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2024-04-12 19:37:31 -07:00
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AEnemyCharacter();
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2024-10-22 14:32:37 -07:00
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gameplay")
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int32 PlayerLevel;
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#pragma region ICombat
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int32 GetPlayerLevel() override;
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#pragma endregion ICombat
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2024-04-12 11:49:22 -07:00
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};
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