#pragma once #include "GasaCharacter.h" #include "EnemyCharacter.generated.h" UCLASS(Blueprintable) class GASA_API AEnemyCharacter : public AGasaCharacter { GENERATED_BODY() public: AEnemyCharacter(); UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Gameplay") int32 PlayerLevel; #pragma region ICombat int32 GetPlayerLevel() override; #pragma endregion ICombat };