GASATHON/Project/Source/GasaGen/GasaGen_ChangeBPActionMenu.cpp

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// Used in the GasaGen.cpp translation unit
#if GASA_INTELLISENSE_DIRECTIVES
#pragma once
#define GEN_EXPOSE_BACKEND
#include "gen.hpp"
#include "gen.builder.hpp"
#include "GasaGenCommon.cpp"
#endif
constexpr StrC SBlueprintActionMenu_Construct_Replacement = txt(R"(
void SBlueprintActionMenu::Construct( const FArguments& InArgs, TSharedPtr<FBlueprintEditor> InEditor )
{
bActionExecuted = false;
this->GraphObj = InArgs._GraphObj;
this->DraggedFromPins = InArgs._DraggedFromPins;
this->NewNodePosition = InArgs._NewNodePosition;
this->OnClosedCallback = InArgs._OnClosedCallback;
this->bAutoExpandActionMenu = InArgs._AutoExpandActionMenu;
this->EditorPtr = InEditor;
this->OnCloseReasonCallback = InArgs._OnCloseReason;
// Generate the context display; showing the user what they're picking something for
//@TODO: Should probably be somewhere more schema-sensitive than the graph panel!
FSlateColor TypeColor;
FString TypeOfDisplay;
const FSlateBrush* ContextIcon = nullptr;
if (DraggedFromPins.Num() == 1)
{
UEdGraphPin* OnePin = DraggedFromPins[0];
const UEdGraphSchema* Schema = OnePin->GetSchema();
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
if (!Schema->IsA(UEdGraphSchema_K2::StaticClass()) || !K2Schema->IsExecPin(*OnePin))
{
// Get the type color and icon
TypeColor = Schema->GetPinTypeColor(OnePin->PinType);
ContextIcon = FAppStyle::GetBrush( OnePin->PinType.IsArray() ? TEXT("Graph.ArrayPin.Connected") : TEXT("Graph.Pin.Connected") );
}
}
FBlueprintActionContext MenuContext;
ConstructActionContext(MenuContext);
TSharedPtr<SWidget> AddImportTargetContent = SNullWidget::NullWidget;
if (GetDefault<UBlueprintEditorSettings>()->bEnableNamespaceImportingFeatures)
{
SAssignNew(AddImportTargetContent, SBox)
.ToolTipText(LOCTEXT("ImportActionLabelTooltip", "Choose a namespace to import and load additional actions."))
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(LOCTEXT("ImportActionButtonLabel", "Import Actions From:"))
]
+SHorizontalBox::Slot()
.AutoWidth()
.Padding(4.f, 0.f)
[
SNew(SBlueprintNamespaceEntry)
.AllowTextEntry(false)
.OnNamespaceSelected(this, &SBlueprintActionMenu::OnNamespaceSelectedForImport)
.OnGetNamespacesToExclude(this, &SBlueprintActionMenu::OnGetNamespacesToExcludeFromImportMenu)
.ExcludedNamespaceTooltipText(LOCTEXT("CannotSelectNamespaceForImport", "This namespace has already been imported by this Blueprint."))
]
];
}
TSharedPtr<SComboButton> TargetContextSubMenuButton;
// @TODO: would be nice if we could use a checkbox style for this, and have a different state for open/closed
SAssignNew(TargetContextSubMenuButton, SComboButton)
.MenuPlacement(MenuPlacement_MenuRight)
.HasDownArrow(false)
.ButtonStyle(FAppStyle::Get(), "BlueprintEditor.ContextMenu.TargetsButton")
.ContentPadding(FMargin(5))
.MenuContent()
[
SAssignNew(ContextTargetSubMenu, SBlueprintContextTargetMenu, MenuContext)
.OnTargetMaskChanged(this, &SBlueprintActionMenu::OnContextTargetsChanged)
.CustomTargetContent()
[
AddImportTargetContent.ToSharedRef()
]
];
// Build the widget layout
TSharedRef<SBox> ContentBox = SNew(SBox);
{
TSharedRef<SVerticalBox> VBox = SNew(SVerticalBox);
{
SVerticalBox::FSlot::FSlotArguments
SearchIndicator = SVerticalBox::Slot();
{
TSharedRef<SHorizontalBox> HBox = SNew(SHorizontalBox);
{
SHorizontalBox::FSlot::FSlotArguments
TypePill = SHorizontalBox::Slot();
{
TSharedRef<SImage> PillImage = SNew(SImage);
{
SImage::FArguments Args;
Args.Visibility(this, & SBlueprintActionMenu::GetTypeImageVisibility);
PillImage->SetColorAndOpacity(TypeColor);
PillImage->SetImage(ContextIcon);
PillImage->Construct(Args);
}
SHorizontalBox::FSlot* Slot; TypePill.Expose(Slot);
TypePill.AutoWidth();
TypePill.VAlign(VAlign_Center);
TypePill.Padding( FMargin(0.f, 0.f, (ContextIcon != nullptr) ? 5.f : 0.f, 0.f));
TypePill.AttachWidget(PillImage);
}
SHorizontalBox::FSlot::FSlotArguments
SearchContextDescription = SHorizontalBox::Slot();
{
TSharedRef<STextBlock> TextBlock = SNew(STextBlock);
{
STextBlock::FArguments Args;
Args.Text(this, & SBlueprintActionMenu::GetSearchContextDesc);
Args.Font(FAppStyle::GetFontStyle(FName("BlueprintEditor.ActionMenu.ContextDescriptionFont")));
Args.ToolTip(IDocumentation::Get()->CreateToolTip(
LOCTEXT("BlueprintActionMenuContextTextTooltip", "Describes the current context of the action list"),
NULL,
TEXT("Shared/Editors/BlueprintEditor"),
TEXT("BlueprintActionMenuContextText")));
Args.AutoWrapText(true);
TextBlock->Construct(Args);
}
SearchContextDescription.FillWidth(1.f);
SearchContextDescription.VAlign(VAlign_Center);
SearchContextDescription.AttachWidget(TextBlock);
}
SHorizontalBox::FSlot::FSlotArguments
ContextToggle = SHorizontalBox::Slot();
{
TSharedRef<SCheckBox> CheckBox = SNew(SCheckBox);
{
SCheckBox::FArguments Args;
Args.OnCheckStateChanged(this, & SBlueprintActionMenu::OnContextToggleChanged);
Args.IsChecked(this, & SBlueprintActionMenu::ContextToggleIsChecked);
Args.ToolTip(IDocumentation::Get()->CreateToolTip(
LOCTEXT("BlueprintActionMenuContextToggleTooltip"
, "Should the list be filtered to only actions that make sense in the current context?"),
NULL,
TEXT("Shared/Editors/BlueprintEditor"),
TEXT("BlueprintActionMenuContextToggle")));
Args.Content().SlotContent.Widget = SNew(STextBlock)
.Text(LOCTEXT("BlueprintActionMenuContextToggle", "Context Sensitive"));
CheckBox->Construct(Args);
}
ContextToggle.HAlign(HAlign_Right);
ContextToggle.VAlign(VAlign_Center);
ContextToggle.AutoWidth();
ContextToggle.AttachWidget( CheckBox );
}
SHorizontalBox::FSlot::FSlotArguments
ContextButton = SHorizontalBox::Slot();
{
ContextButton.HAlign(HAlign_Right);
ContextButton.VAlign(VAlign_Center);
ContextButton.AutoWidth();
ContextButton.Padding( FMargin( 3.f, 0.f, 0.f, 0.f ));
ContextButton.AttachWidget( TargetContextSubMenuButton.ToSharedRef() );
}
SHorizontalBox::FArguments Args = SHorizontalBox::FArguments();
Args.operator+( TypePill );
Args.operator+( SearchContextDescription );
Args.operator+( ContextToggle );
Args.operator+( ContextButton );
HBox->Construct(Args);
}
SearchIndicator.AutoHeight();
SearchIndicator.Padding( FMargin(2, 2, 2, 5));
SearchIndicator.AttachWidget(HBox);
}
SVerticalBox::FSlot::FSlotArguments
ActionList = SVerticalBox::Slot();
{
SAssignNew( GraphActionMenu, SGraphActionMenu);
SGraphActionMenu::FArguments Args;
Args.OnActionSelected(this, &SBlueprintActionMenu::OnActionSelected);
Args.OnCreateWidgetForAction(SGraphActionMenu::FOnCreateWidgetForAction::CreateSP(this, &SBlueprintActionMenu::OnCreateWidgetForAction));
Args.OnGetActionList(this, &SBlueprintActionMenu::OnGetActionList);
Args.OnCreateCustomRowExpander_Static(&CreateCustomBlueprintActionExpander);
Args.DraggedFromPins(DraggedFromPins);
Args.GraphObj(GraphObj);
GraphActionMenu->Construct(Args);
ActionList.AttachWidget( GraphActionMenu.ToSharedRef() );
}
SVerticalBox::FSlot::FSlotArguments
ProgressBar = SVerticalBox::Slot();
{
TSharedRef<SBox> Box = SNew(SBox);
{
TSharedRef<SProgressBar> Bar = SNew(SProgressBar);
{
Bar->SetBorderPadding(FVector2D( 0, 0 ));
Bar->SetPercent( TAttribute<TOptional<float>>::CreateLambda([this]()
{
return ContextMenuBuilder.IsValid() ? ContextMenuBuilder->GetPendingActionsProgress() : 0.0f;
}));
}
Box->SetContent( Bar );
Box->SetHeightOverride(2);
Box->SetVisibility(TAttribute<EVisibility>().CreateLambda([this]()
{
return ContextMenuBuilder.IsValid() && ContextMenuBuilder->GetNumPendingActions() > 0 ? EVisibility::SelfHitTestInvisible : EVisibility::Collapsed;
}));
}
ProgressBar.AutoHeight();
ProgressBar.AttachWidget(Box);
}
SVerticalBox::FArguments Args;
Args.operator+( SearchIndicator );
Args.operator+( ActionList );
Args.operator+( ProgressBar );
VBox->Construct( Args );
}
ContentBox->SetMaxDesiredWidth(500.f);
ContentBox->SetMaxDesiredHeight(650.f);
ContentBox->SetContent( VBox );
SBorder::FArguments Args;
Args.BorderImage(FAppStyle::GetBrush("Menu.Background"));
Args.Padding(5.0f);
Args.operator[](ContentBox);
SBorder::Construct(Args);
}
})");
void swap_SBlueprintActionMenu_Construct()
{
#define path_SBlueprintActionMenuCpp \
R"(C:\projects\Unreal\Surgo\UE\Engine\Source\Editor\Kismet\Private\SBlueprintActionMenu.cpp)"
FileContents content = file_read_contents( GlobalAllocator, true, path_SBlueprintActionMenuCpp );
CodeBody parsed_SBlueprintActionMenu = parse_global_body( StrC { content.size, (char const*)content.data });
CodeFn signature_to_change = parse_function( code(
void SBlueprintActionMenu::Construct( const FArguments& InArgs, TSharedPtr<FBlueprintEditor> InEditor ) {}
));
CodeBody changed_SBlueprintActionMenu = def_body(ECode::Global_Body);
for ( Code code : parsed_SBlueprintActionMenu )
{
switch ( code->Type )
{
using namespace ECode;
case Function:
CodeFn function_def = code.cast<CodeFn>();
if ( String::are_equal(function_def->Name, signature_to_change->Name)
&& function_def->Params.is_equal(signature_to_change->Params))
{
code = parse_function( SBlueprintActionMenu_Construct_Replacement );
log_fmt("Swapped: %S", function_def->Name);
}
break;
}
changed_SBlueprintActionMenu.append(code);
}
log_fmt("\n");
Builder SBlueprintActionMenu_Changed = Builder::open(path_SBlueprintActionMenuCpp);
SBlueprintActionMenu_Changed.print( def_comment(txt("This file was regenerated by GasaGen.cpp")));
SBlueprintActionMenu_Changed.print(changed_SBlueprintActionMenu);
SBlueprintActionMenu_Changed.write();
format_file(path_SBlueprintActionMenuCpp);
}