DuctTaped_GL/5.1.transform.frag

16 lines
325 B
GLSL

#version 330 core
out vec4 FragColor;
// in vec2 TexCoord;
// texture samplers
// uniform sampler2D texture1;
// uniform sampler2D texture2;
void main()
{
// linearly interpolate between both textures (80% container, 20% awesomeface)
//FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
}