mirror of
https://github.com/Ed94/DuctTaped_GL.git
synced 2024-11-10 04:24:52 -08:00
363 lines
6.9 KiB
C++
363 lines
6.9 KiB
C++
#pragma once
|
|
|
|
#include "DGL_Buffers.hpp"
|
|
#include "DGL_Space.hpp"
|
|
|
|
#include "Cpp_Alias.hpp"
|
|
|
|
|
|
|
|
namespace DGL
|
|
{
|
|
sfn Offset(gInt _offsetAmount)
|
|
{
|
|
return ptr<void>(_offsetAmount);
|
|
}
|
|
|
|
constexpr sfn ZeroOffset() -> ptr<void>
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
using std::string;
|
|
|
|
using VertexList = std ::vector < Vector3>;
|
|
using UVList = std ::vector < Vector2>;
|
|
using VecInt = Generic::Vector3< gInt >;
|
|
|
|
|
|
|
|
struct VertexGenerator
|
|
{
|
|
using ComponentList = std::vector< gFloat>;
|
|
|
|
ComponentList comp;
|
|
|
|
void Normalize()
|
|
{
|
|
using std::pow ;
|
|
using std::sqrt;
|
|
|
|
using Element = ComponentList::iterator;
|
|
|
|
gFloat magnitude = 0.0f;
|
|
|
|
for (Element element = comp.begin(); element != comp.end(); element++)
|
|
{
|
|
magnitude += pow(*element, 2.0f);
|
|
}
|
|
|
|
magnitude = sqrt(magnitude);
|
|
|
|
for (Element element = comp.begin(); element != comp.end(); element++)
|
|
{
|
|
*element /= magnitude;
|
|
}
|
|
}
|
|
|
|
|
|
// TODO: De-hard-code this generator to do any vector size.
|
|
sfn GetVector() -> Vector3
|
|
{
|
|
return Vector3(comp.at(0), comp.at(1), comp.at(2));
|
|
}
|
|
};
|
|
|
|
/*struct Face
|
|
{
|
|
VecInt Vertexes, UVs, Normals;
|
|
};*/
|
|
|
|
struct Face
|
|
{
|
|
VecInt Vertexes, Normals;
|
|
};
|
|
|
|
struct FaceGenerator
|
|
{
|
|
using ComponentList = std::vector< gInt>;
|
|
|
|
ComponentList vertIndexes, uvIndexes, normals;
|
|
|
|
sfn AddVertexIndex(gInt _index)
|
|
{
|
|
vertIndexes.push_back(_index);
|
|
}
|
|
|
|
sfn AddUVIndex(gInt _index)
|
|
{
|
|
uvIndexes.push_back(_index);
|
|
}
|
|
|
|
sfn AddNormalIndex(gInt _index)
|
|
{
|
|
normals.push_back(_index);
|
|
}
|
|
|
|
sfn GetFace() -> Face
|
|
{
|
|
Face generated;
|
|
|
|
if (vertIndexes.size() != 0)
|
|
{
|
|
for (int index = 0; index < vertIndexes.size(); index++)
|
|
{
|
|
generated.Vertexes[index] = vertIndexes.at(index);
|
|
}
|
|
}
|
|
if (uvIndexes.size() != 0)
|
|
{
|
|
for (int index = 0; index < uvIndexes.size(); index++)
|
|
{
|
|
//generated.UVs[index] = uvIndexes.at(index);
|
|
}
|
|
}
|
|
if (normals.size() != 0)
|
|
{
|
|
for (int index = 0; index < normals.size(); index++)
|
|
{
|
|
generated.Normals[index] = normals.at(index);
|
|
}
|
|
}
|
|
|
|
return generated;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct Model
|
|
{
|
|
using FaceList = std::vector< Face>;
|
|
using VIndexList = std::vector< gInt>;
|
|
|
|
struct VN
|
|
{
|
|
Vector3 Vertex, Normal;
|
|
|
|
VN(Vector3 _v, Vector3 _n) : Vertex(_v), Normal(_n) {};
|
|
};
|
|
|
|
using VNList = std::vector<VN>;
|
|
|
|
ID<VertexArray > VAO;
|
|
ID<VertexBuffer > VBO;
|
|
ID<NormalBuffer > NBO;
|
|
ID<ElementBuffer> EBO;
|
|
|
|
const string FilePath;
|
|
|
|
VertexList Verticies ;
|
|
VertexList VertNormals;
|
|
UVList TextureMap ;
|
|
FaceList Faces ;
|
|
VIndexList Indicies ;
|
|
|
|
Model(const Ref(string) _filePath) :
|
|
VAO(-1),
|
|
VBO(-1),
|
|
NBO(-1),
|
|
EBO(-1),
|
|
FilePath (_filePath ),
|
|
Verticies (VertexList()),
|
|
VertNormals(VertexList()),
|
|
TextureMap (UVList ()),
|
|
Faces (FaceList ())
|
|
{}
|
|
|
|
// TODO: Add support for textures...
|
|
sfn Load()
|
|
{
|
|
using std::cout ;
|
|
using std::endl ;
|
|
using std::ifstream ;
|
|
using std::ios ;
|
|
using std::stringstream;
|
|
using std::getline;
|
|
using std::ws;
|
|
using std::get;
|
|
|
|
|
|
ifstream fileBuffer;
|
|
|
|
fileBuffer.open(FilePath);
|
|
|
|
deduce processVertex = [&](Ref(stringstream) _vertexStream)
|
|
{
|
|
VertexGenerator vertex; gFloat componentValue;
|
|
|
|
while (not _vertexStream.eof())
|
|
{
|
|
_vertexStream >> componentValue >> ws;
|
|
|
|
vertex.comp.push_back(componentValue);
|
|
}
|
|
|
|
Verticies.push_back(vertex.GetVector());
|
|
};
|
|
|
|
deduce processNormals = [&](Ref(stringstream) _normalStream)
|
|
{
|
|
VertexGenerator normal; gFloat componentValue;
|
|
|
|
while (not _normalStream.eof())
|
|
{
|
|
_normalStream >> componentValue >> ws;
|
|
|
|
normal.comp.push_back(componentValue);
|
|
}
|
|
|
|
normal.Normalize();
|
|
|
|
VertNormals.push_back(normal.GetVector());
|
|
};
|
|
|
|
deduce processFace = [&](Ref(stringstream) _faceStream)
|
|
{
|
|
FaceGenerator faceMade; gInt vertexIndex, textureIndex, normalIndex;
|
|
|
|
while (not _faceStream.eof())
|
|
{
|
|
_faceStream >> vertexIndex >> ws;
|
|
|
|
faceMade.AddVertexIndex(vertexIndex - 1);
|
|
|
|
Indicies.push_back(vertexIndex - 1);
|
|
|
|
if (_faceStream.peek() == '/')
|
|
{
|
|
_faceStream.get();
|
|
|
|
if (_faceStream.peek() == '/')
|
|
{
|
|
_faceStream.get();
|
|
|
|
_faceStream >> normalIndex >> ws;
|
|
|
|
faceMade.AddNormalIndex(normalIndex - 1);
|
|
|
|
Indicies.push_back(normalIndex - 1);
|
|
}
|
|
else
|
|
{
|
|
_faceStream >> textureIndex >> ws;
|
|
|
|
faceMade.AddUVIndex(textureIndex - 1);
|
|
|
|
if (_faceStream.peek() == '/')
|
|
{
|
|
_faceStream.get();
|
|
|
|
_faceStream >> normalIndex >> ws;
|
|
|
|
faceMade.AddNormalIndex(normalIndex - 1);
|
|
|
|
Indicies.push_back(normalIndex - 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Faces.push_back(faceMade.GetFace());
|
|
};
|
|
|
|
if (fileBuffer.is_open())
|
|
{
|
|
stringstream stringBuffer;
|
|
|
|
stringBuffer << fileBuffer.rdbuf();
|
|
|
|
string line;
|
|
|
|
while (not stringBuffer.eof())
|
|
{
|
|
getline(stringBuffer, line);
|
|
|
|
stringstream lineStream(line);
|
|
|
|
string lineSig;
|
|
|
|
lineStream >> lineSig >> ws;
|
|
|
|
if (lineSig == "v")
|
|
{
|
|
processVertex(lineStream);
|
|
}
|
|
else if (lineSig == "vn")
|
|
{
|
|
processNormals(lineStream);
|
|
}
|
|
else if (lineSig == "f")
|
|
{
|
|
processFace(lineStream);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
throw std::runtime_error("Could not open file to load model.");
|
|
}
|
|
|
|
|
|
fileBuffer.close();
|
|
}
|
|
|
|
// Hardcoded to only do the verticies and normals for now...
|
|
sfn Buffer()
|
|
{
|
|
GenerateVertexBuffers(Address(VAO), 1);
|
|
GenerateBuffers (Address(VBO), 1);
|
|
GenerateBuffers (Address(NBO), 1);
|
|
GenerateBuffers (Address(EBO), 1);
|
|
|
|
BindVertexArray(VAO);
|
|
|
|
|
|
|
|
BindBuffer(EBufferTarget::VertexAttributes, VBO);
|
|
|
|
BufferData(Address(Verticies[0]), Verticies.size() * sizeof(Vector3), EBufferTarget::VertexAttributes, EBufferUsage::StaticDraw);
|
|
|
|
|
|
BindBuffer(EBufferTarget::VertexAttributes, NBO);
|
|
|
|
BufferData(Address(VertNormals[0]), VertNormals.size() * sizeof(Vector3), EBufferTarget::VertexAttributes, EBufferUsage::StaticDraw);
|
|
|
|
|
|
BindBuffer(EBufferTarget::VertexIndices, EBO);
|
|
|
|
BufferData(Address(Faces[0]), Faces.size() * sizeof(Face), EBufferTarget::VertexIndices, EBufferUsage::StaticDraw);
|
|
|
|
|
|
//BufferData(Address(Indicies[0]), Indicies.size() * sizeof(gInt), EBufferTarget::VertexIndices, EBufferUsage::StaticDraw);
|
|
|
|
EnableVertexAttributeArray(0);
|
|
FormatVertexAttributes<Vector3>(0, EDataType::Float, ZeroOffset(), 3, EBool::False);
|
|
|
|
//EnableVertexAttributeArray(1);
|
|
//FormatVertexAttributes<Vector3>(1, EDataType::Float, ZeroOffset(), 3, EBool::False);
|
|
|
|
BindVertexArray(0);
|
|
}
|
|
|
|
sfn Render()
|
|
{
|
|
BindVertexArray(VAO);
|
|
|
|
BindBuffer(EBufferTarget::VertexIndices, EBO);
|
|
|
|
gInt Size; GetBufferParameterIV(EBufferTarget::VertexIndices, DGL::EBufferParam::Size, Address(Size));
|
|
|
|
Size /= sizeof(Face);
|
|
|
|
DrawElements(DGL::EPrimitives::Triangles, Size, EDataType::UnsignedInt, ZeroOffset());
|
|
|
|
BindVertexArray(0);
|
|
}
|
|
};
|
|
};
|