mirror of
https://github.com/Ed94/CrimsonDesert-ReshadePresets.git
synced 2026-08-03 14:18:49 +00:00
first commit
This commit is contained in:
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Techniques=FXAA@FXAA.fx,ContrastAdaptiveSharpen@CAS.fx,FSR1_2X@FSR1_2X.fx,DH_undither@dh_undither.fx,SmartDeNoise@SmartDeNoise.fx,Information_SD@SuperDepth3D.fx
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[CAS.fx]
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Contrast=0.351000
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Sharpening=0.325000
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[dh_undither.fx]
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bKeepHue=1
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fHueMaxDistance=0.040000
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fLumMaxDistance=0.030000
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fSatMaxDistance=0.110000
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iPS=1
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iRadius=2
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[FSR1_2X.fx]
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sharpness=1.825000
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[FXAA.fx]
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EdgeThreshold=0.274000
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EdgeThresholdMin=0.000000
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PreprocessorDefinitions=FXAA_EARLY_EXIT=0,FXAA_QUALITY__PRESET=24,FXAA_GREEN_AS_LUMA=0
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Subpix=0.370000
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[SmartDeNoise.fx]
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uKSigma=1.009000
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uSigma=2.786000
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uThreshold=0.030000
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[SuperDepth3D.fx]
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Adjust_Vignette=0.000000
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Alpha_Auto_UI=0
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Alpha_Channel_UI=0
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Alpha_UI_FullScreen=0
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Alpha_UI_Has_LB=0.000000
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Alpha_UI_is_Narrow=0
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Alpha_UI_LetterBox=0
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Auto_Depth_Adjust=0.005000
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Auto_Scaler_Adjust=1
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Bound_UI=0.000000
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Compatibility_Power=0.000000
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Cursor_Lock=0
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Cursor_Lock_Button_Selection=0
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Cursor_SC=1,0,0
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Cursor_Toggle_Button_Selection=0
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Cursor_Type=0
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Custom_Sidebars=1
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Depth_Adjustment=50.000000
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Depth_Map=1
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Depth_Map_Adjust=37.500000
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Depth_Map_Flip=0
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Depth_Map_View=0
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De_Artifacting=0.500000,0.000000
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DLSS_FSR_Offset=0.000000,0.000000
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Easy_SS_Scaling=0
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Edge_Adjust=0.500000
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Extra_Information=0
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Eye_Fade_Selection=0
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Eye_Swap=0
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Focus_Reduction_Type=0
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FoV=0.000000
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FPSDFIO=0
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Frame_Packed=0
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Interlace_Optimization=0.500000
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Isolate_UI=0
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Offset=-0.250000,0.000000
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Performance_Level=0
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Perspective=0
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PopOut_Target=0.500000
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Range_Boost=4
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Read_Controller_AUI=0
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Reconstruction_Size=1
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Saturation=0.000000
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Select_SS=1
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Sharpen_Power=0.000000
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Starting_Resolution=0,0
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Stereoscopic_Mode=0
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SuperDepth3D=0
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Target_High_Frequency=0
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Theater_Mode=0
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Toggle_Cursor=0
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Toggle_On_Boundary=0
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USE_AA=0
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Vert_3D_Pinball=0
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View_Mode=2
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View_Mode_Warping=5
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Warping_Masking=1
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Weapon_Adjust=0.000000,0.000000,0.000000,0.000000
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Weapon_Depth_Edge=0.000000,0.000000,0.000000,0.000000
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Weapon_Near_Halo_Reduction=0
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Weapon_Reduction_n_Power=0
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Weapon_ZPD_Boundary=0.000000,0.000000
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World_n_Fade_Reduction_Power=0,1
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WP=0
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WZPD_and_WND=0.000000,0.000000,0.000000,0.250000
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Zero_Parallax_Distance=0.025000
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ZPD_Balance=0.500000
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ZPD_Boundary=1
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ZPD_Boundary_n_Cutoff_A=0.625000,0.250000
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ZPD_Boundary_n_Fade=0.750000,0.375000
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ZPD_OverShoot=0.375000
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ZPD_Screen_Edge_Avoidance=0
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Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx
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TechniqueSorting=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx
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[CAS.fx]
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Contrast=0.351000
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Sharpening=0.325000
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[DAA.fx]
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DirectionalStrength=0.550000
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EdgeFalloff=0.009000
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EdgeThreshold=0.084000
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EnableTemporalAA=0
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PreprocessorDefinitions=ENABLE_JITTER_FOR_TAA=0,USE_LUMENITE_MOTION=1,USE_VORT_MOTION=0,MV_CONFIDENCE_SENSITIVITY=2.0
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View_Mode=0
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[FILMDECK.fx]
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AUTO_PUSH=100
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AUTO_TEMP=0
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CLIP_CAL=0
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CONTRAST=-8
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ENABLE_FLK=0
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ENABLE_GRADE=1
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ENABLE_GW=0
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ENABLE_HAL=1
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ENABLE_RES=1
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FILM_FORMATN=1
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FILM_FORMATP=2
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FILM_NEGATIVE=3
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FILM_PRINT=1
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FLK_INT=50
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GAIN=0.450980,0.427451,0.462745
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GAMMA=0.474510,0.513726,0.470588
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GRAIN_N=74
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GRAIN_P=84
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GREYS=0.500000,0.500000,0.500000
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GREY_CAL=0
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HAL_AMT=33
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HAL_SEN=85
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HAL_WDT=75
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HUEBlue=0.356863,0.172549,0.678431
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HUECyan=0.098039,0.564706,0.686275
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HUEGreen=0.152941,0.717647,0.098039
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HUEMagenta=0.750000,0.250000,0.750000
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HUEOrange=0.756863,0.513726,0.207843
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HUEPurple=0.500000,0.250000,0.750000
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HUERed=0.705882,0.156863,0.086275
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HUEYellow=0.847059,1.000000,0.078431
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LEVELS=0,15
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LIFT=0.494118,0.454902,0.478431
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NEG_EXP=0.339000
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N_TEMP=-18
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OUT_GAMMA=0.860000
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PRT_EXP=-0.353000
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PUSH=0.000000
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PUSH_MODE=0
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P_TEMP=-6
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RESOLUTION=100
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SATURATION=89
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WEAVE_AMT=50
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_CALMSG=0
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_FLKMSG=0
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_HALMSG=0
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_INFO1=0
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_INFO2=0
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_INFO3=0
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_INFO4=0
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_PATREON2=0
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_PUSHMSG=0
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_RESMSG=0
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_TUT1=0
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_WBMASG=0
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_WVMSG=0
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[FSR1_2X.fx]
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sharpness=2.000000
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[FXAA.fx]
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EdgeThreshold=0.191000
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EdgeThresholdMin=0.000000
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PreprocessorDefinitions=FXAA_EARLY_EXIT=0,FXAA_QUALITY__PRESET=24,FXAA_GREEN_AS_LUMA=0
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Subpix=0.344000
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[PandaFX.fx]
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Bleach_Bypass_Amount=0.270000
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Blend_Amount=0.280000
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Contrast_B=1.100000
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Contrast_G=0.920000
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Contrast_R=1.120000
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Diffusion_1_Amount=0.040000
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Diffusion_1_Gamma=0.850000
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Diffusion_1_Quality=2.000000
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Diffusion_1_Radius=7.910000
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Diffusion_2_Amount=0.060000
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Diffusion_2_Gamma=0.640000
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Diffusion_2_Quality=16.000000
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Diffusion_2_Radius=7.230000
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Diffusion_3_Amount=0.130000
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Diffusion_3_Gamma=5.000000
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Diffusion_3_Quality=3.000000
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Diffusion_3_Radius=7.290000
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Enable_Bleach_Bypass=0
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Enable_Diffusion=1
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Enable_Dither=0
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Enable_Static_Dither=0
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Gamma_B=1.000000
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Gamma_G=0.930000
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Gamma_R=1.010000
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[SmartDeNoise.fx]
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uKSigma=1.394000
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uSigma=1.024000
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uThreshold=0.022000
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[SuperDepth3D.fx]
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Adjust_Vignette=0.000000
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Alpha_Auto_UI=0
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Alpha_Channel_UI=0
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Alpha_UI_FullScreen=0
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Alpha_UI_Has_LB=0.000000
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Alpha_UI_is_Narrow=0
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Alpha_UI_LetterBox=0
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Auto_Depth_Adjust=0.005000
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Auto_Scaler_Adjust=1
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Bound_UI=0.000000
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Compatibility_Power=0.000000
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Cursor_Lock=0
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Cursor_Lock_Button_Selection=0
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Cursor_SC=1,0,0
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Cursor_Toggle_Button_Selection=0
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Cursor_Type=0
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Custom_Sidebars=1
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Depth_Adjustment=50.000000
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Depth_Map=1
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Depth_Map_Adjust=37.500000
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Depth_Map_Flip=0
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Depth_Map_View=0
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De_Artifacting=0.500000,0.000000
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DLSS_FSR_Offset=0.000000,0.000000
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Easy_SS_Scaling=0
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Edge_Adjust=0.500000
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Extra_Information=0
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Eye_Fade_Selection=0
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Eye_Swap=0
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Focus_Reduction_Type=0
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FoV=0.000000
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FPSDFIO=0
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Frame_Packed=0
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Interlace_Optimization=0.500000
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Isolate_UI=0
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Offset=-0.250000,0.000000
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Performance_Level=0
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Perspective=0
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PopOut_Target=0.500000
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Range_Boost=4
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Read_Controller_AUI=0
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Reconstruction_Size=1
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Saturation=0.000000
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Select_SS=1
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Sharpen_Power=0.000000
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Starting_Resolution=0,0
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Stereoscopic_Mode=0
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SuperDepth3D=0
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Target_High_Frequency=0
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Theater_Mode=0
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Toggle_Cursor=0
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Toggle_On_Boundary=0
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USE_AA=0
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Vert_3D_Pinball=0
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View_Mode=2
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View_Mode_Warping=5
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Warping_Masking=1
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Weapon_Adjust=0.000000,0.000000,0.000000,0.000000
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Weapon_Depth_Edge=0.000000,0.000000,0.000000,0.000000
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Weapon_Near_Halo_Reduction=0
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Weapon_Reduction_n_Power=0
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Weapon_ZPD_Boundary=0.000000,0.000000
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World_n_Fade_Reduction_Power=0,1
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WP=0
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WZPD_and_WND=0.000000,0.000000,0.000000,0.250000
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Zero_Parallax_Distance=0.025000
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ZPD_Balance=0.500000
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ZPD_Boundary=1
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ZPD_Boundary_n_Cutoff_A=0.625000,0.250000
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ZPD_Boundary_n_Fade=0.750000,0.375000
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ZPD_OverShoot=0.375000
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ZPD_Screen_Edge_Avoidance=0
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# WIP
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I made a basic one to reduce the noise artifacts from the game.
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The other uses pandafx and filmdeck to add additional graining and some color grading for a cinematic look. Makes the noise the game naturally has less distracting.
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