diff --git a/CrimsonDesert_DenoiseAA.ini b/CrimsonDesert_DenoiseAA.ini new file mode 100644 index 0000000..a8a7860 --- /dev/null +++ b/CrimsonDesert_DenoiseAA.ini @@ -0,0 +1,102 @@ +Techniques=FXAA@FXAA.fx,ContrastAdaptiveSharpen@CAS.fx,FSR1_2X@FSR1_2X.fx,DH_undither@dh_undither.fx,SmartDeNoise@SmartDeNoise.fx,Information_SD@SuperDepth3D.fx + +[CAS.fx] +Contrast=0.351000 +Sharpening=0.325000 + +[dh_undither.fx] +bKeepHue=1 +fHueMaxDistance=0.040000 +fLumMaxDistance=0.030000 +fSatMaxDistance=0.110000 +iPS=1 +iRadius=2 + +[FSR1_2X.fx] +sharpness=1.825000 + +[FXAA.fx] +EdgeThreshold=0.274000 +EdgeThresholdMin=0.000000 +PreprocessorDefinitions=FXAA_EARLY_EXIT=0,FXAA_QUALITY__PRESET=24,FXAA_GREEN_AS_LUMA=0 +Subpix=0.370000 + +[SmartDeNoise.fx] +uKSigma=1.009000 +uSigma=2.786000 +uThreshold=0.030000 + +[SuperDepth3D.fx] +Adjust_Vignette=0.000000 +Alpha_Auto_UI=0 +Alpha_Channel_UI=0 +Alpha_UI_FullScreen=0 +Alpha_UI_Has_LB=0.000000 +Alpha_UI_is_Narrow=0 +Alpha_UI_LetterBox=0 +Auto_Depth_Adjust=0.005000 +Auto_Scaler_Adjust=1 +Bound_UI=0.000000 +Compatibility_Power=0.000000 +Cursor_Lock=0 +Cursor_Lock_Button_Selection=0 +Cursor_SC=1,0,0 +Cursor_Toggle_Button_Selection=0 +Cursor_Type=0 +Custom_Sidebars=1 +Depth_Adjustment=50.000000 +Depth_Map=1 +Depth_Map_Adjust=37.500000 +Depth_Map_Flip=0 +Depth_Map_View=0 +De_Artifacting=0.500000,0.000000 +DLSS_FSR_Offset=0.000000,0.000000 +Easy_SS_Scaling=0 +Edge_Adjust=0.500000 +Extra_Information=0 +Eye_Fade_Selection=0 +Eye_Swap=0 +Focus_Reduction_Type=0 +FoV=0.000000 +FPSDFIO=0 +Frame_Packed=0 +Interlace_Optimization=0.500000 +Isolate_UI=0 +Offset=-0.250000,0.000000 +Performance_Level=0 +Perspective=0 +PopOut_Target=0.500000 +Range_Boost=4 +Read_Controller_AUI=0 +Reconstruction_Size=1 +Saturation=0.000000 +Select_SS=1 +Sharpen_Power=0.000000 +Starting_Resolution=0,0 +Stereoscopic_Mode=0 +SuperDepth3D=0 +Target_High_Frequency=0 +Theater_Mode=0 +Toggle_Cursor=0 +Toggle_On_Boundary=0 +USE_AA=0 +Vert_3D_Pinball=0 +View_Mode=2 +View_Mode_Warping=5 +Warping_Masking=1 +Weapon_Adjust=0.000000,0.000000,0.000000,0.000000 +Weapon_Depth_Edge=0.000000,0.000000,0.000000,0.000000 +Weapon_Near_Halo_Reduction=0 +Weapon_Reduction_n_Power=0 +Weapon_ZPD_Boundary=0.000000,0.000000 +World_n_Fade_Reduction_Power=0,1 +WP=0 +WZPD_and_WND=0.000000,0.000000,0.000000,0.250000 +Zero_Parallax_Distance=0.025000 +ZPD_Balance=0.500000 +ZPD_Boundary=1 +ZPD_Boundary_n_Cutoff_A=0.625000,0.250000 +ZPD_Boundary_n_Fade=0.750000,0.375000 +ZPD_OverShoot=0.375000 +ZPD_Screen_Edge_Avoidance=0 + diff --git a/CrimsonDesert_FilmicAndAA.ini b/CrimsonDesert_FilmicAndAA.ini new file mode 100644 index 0000000..8314590 --- /dev/null +++ b/CrimsonDesert_FilmicAndAA.ini @@ -0,0 +1,187 @@ +Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx +TechniqueSorting=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx + +[CAS.fx] +Contrast=0.351000 +Sharpening=0.325000 + +[DAA.fx] +DirectionalStrength=0.550000 +EdgeFalloff=0.009000 +EdgeThreshold=0.084000 +EnableTemporalAA=0 +PreprocessorDefinitions=ENABLE_JITTER_FOR_TAA=0,USE_LUMENITE_MOTION=1,USE_VORT_MOTION=0,MV_CONFIDENCE_SENSITIVITY=2.0 +View_Mode=0 + +[FILMDECK.fx] +AUTO_PUSH=100 +AUTO_TEMP=0 +CLIP_CAL=0 +CONTRAST=-8 +ENABLE_FLK=0 +ENABLE_GRADE=1 +ENABLE_GW=0 +ENABLE_HAL=1 +ENABLE_RES=1 +FILM_FORMATN=1 +FILM_FORMATP=2 +FILM_NEGATIVE=3 +FILM_PRINT=1 +FLK_INT=50 +GAIN=0.450980,0.427451,0.462745 +GAMMA=0.474510,0.513726,0.470588 +GRAIN_N=74 +GRAIN_P=84 +GREYS=0.500000,0.500000,0.500000 +GREY_CAL=0 +HAL_AMT=33 +HAL_SEN=85 +HAL_WDT=75 +HUEBlue=0.356863,0.172549,0.678431 +HUECyan=0.098039,0.564706,0.686275 +HUEGreen=0.152941,0.717647,0.098039 +HUEMagenta=0.750000,0.250000,0.750000 +HUEOrange=0.756863,0.513726,0.207843 +HUEPurple=0.500000,0.250000,0.750000 +HUERed=0.705882,0.156863,0.086275 +HUEYellow=0.847059,1.000000,0.078431 +LEVELS=0,15 +LIFT=0.494118,0.454902,0.478431 +NEG_EXP=0.339000 +N_TEMP=-18 +OUT_GAMMA=0.860000 +PRT_EXP=-0.353000 +PUSH=0.000000 +PUSH_MODE=0 +P_TEMP=-6 +RESOLUTION=100 +SATURATION=89 +WEAVE_AMT=50 +_CALMSG=0 +_FLKMSG=0 +_HALMSG=0 +_INFO1=0 +_INFO2=0 +_INFO3=0 +_INFO4=0 +_PATREON2=0 +_PUSHMSG=0 +_RESMSG=0 +_TUT1=0 +_WBMASG=0 +_WVMSG=0 + +[FSR1_2X.fx] +sharpness=2.000000 + +[FXAA.fx] +EdgeThreshold=0.191000 +EdgeThresholdMin=0.000000 +PreprocessorDefinitions=FXAA_EARLY_EXIT=0,FXAA_QUALITY__PRESET=24,FXAA_GREEN_AS_LUMA=0 +Subpix=0.344000 + +[PandaFX.fx] +Bleach_Bypass_Amount=0.270000 +Blend_Amount=0.280000 +Contrast_B=1.100000 +Contrast_G=0.920000 +Contrast_R=1.120000 +Diffusion_1_Amount=0.040000 +Diffusion_1_Gamma=0.850000 +Diffusion_1_Quality=2.000000 +Diffusion_1_Radius=7.910000 +Diffusion_2_Amount=0.060000 +Diffusion_2_Gamma=0.640000 +Diffusion_2_Quality=16.000000 +Diffusion_2_Radius=7.230000 +Diffusion_3_Amount=0.130000 +Diffusion_3_Gamma=5.000000 +Diffusion_3_Quality=3.000000 +Diffusion_3_Radius=7.290000 +Enable_Bleach_Bypass=0 +Enable_Diffusion=1 +Enable_Dither=0 +Enable_Static_Dither=0 +Gamma_B=1.000000 +Gamma_G=0.930000 +Gamma_R=1.010000 + +[SmartDeNoise.fx] +uKSigma=1.394000 +uSigma=1.024000 +uThreshold=0.022000 + +[SuperDepth3D.fx] +Adjust_Vignette=0.000000 +Alpha_Auto_UI=0 +Alpha_Channel_UI=0 +Alpha_UI_FullScreen=0 +Alpha_UI_Has_LB=0.000000 +Alpha_UI_is_Narrow=0 +Alpha_UI_LetterBox=0 +Auto_Depth_Adjust=0.005000 +Auto_Scaler_Adjust=1 +Bound_UI=0.000000 +Compatibility_Power=0.000000 +Cursor_Lock=0 +Cursor_Lock_Button_Selection=0 +Cursor_SC=1,0,0 +Cursor_Toggle_Button_Selection=0 +Cursor_Type=0 +Custom_Sidebars=1 +Depth_Adjustment=50.000000 +Depth_Map=1 +Depth_Map_Adjust=37.500000 +Depth_Map_Flip=0 +Depth_Map_View=0 +De_Artifacting=0.500000,0.000000 +DLSS_FSR_Offset=0.000000,0.000000 +Easy_SS_Scaling=0 +Edge_Adjust=0.500000 +Extra_Information=0 +Eye_Fade_Selection=0 +Eye_Swap=0 +Focus_Reduction_Type=0 +FoV=0.000000 +FPSDFIO=0 +Frame_Packed=0 +Interlace_Optimization=0.500000 +Isolate_UI=0 +Offset=-0.250000,0.000000 +Performance_Level=0 +Perspective=0 +PopOut_Target=0.500000 +Range_Boost=4 +Read_Controller_AUI=0 +Reconstruction_Size=1 +Saturation=0.000000 +Select_SS=1 +Sharpen_Power=0.000000 +Starting_Resolution=0,0 +Stereoscopic_Mode=0 +SuperDepth3D=0 +Target_High_Frequency=0 +Theater_Mode=0 +Toggle_Cursor=0 +Toggle_On_Boundary=0 +USE_AA=0 +Vert_3D_Pinball=0 +View_Mode=2 +View_Mode_Warping=5 +Warping_Masking=1 +Weapon_Adjust=0.000000,0.000000,0.000000,0.000000 +Weapon_Depth_Edge=0.000000,0.000000,0.000000,0.000000 +Weapon_Near_Halo_Reduction=0 +Weapon_Reduction_n_Power=0 +Weapon_ZPD_Boundary=0.000000,0.000000 +World_n_Fade_Reduction_Power=0,1 +WP=0 +WZPD_and_WND=0.000000,0.000000,0.000000,0.250000 +Zero_Parallax_Distance=0.025000 +ZPD_Balance=0.500000 +ZPD_Boundary=1 +ZPD_Boundary_n_Cutoff_A=0.625000,0.250000 +ZPD_Boundary_n_Fade=0.750000,0.375000 +ZPD_OverShoot=0.375000 +ZPD_Screen_Edge_Avoidance=0 + diff --git a/Gallery/CrimsonDesert_2026-04-03_23-01-52.jpg b/Gallery/CrimsonDesert_2026-04-03_23-01-52.jpg new file mode 100644 index 0000000..3e450f8 Binary files /dev/null and b/Gallery/CrimsonDesert_2026-04-03_23-01-52.jpg differ diff --git a/Gallery/steamwebhelper_2026-04-03_23-45-01.jpg b/Gallery/steamwebhelper_2026-04-03_23-45-01.jpg new file mode 100644 index 0000000..c80abe3 Binary files /dev/null and b/Gallery/steamwebhelper_2026-04-03_23-45-01.jpg differ diff --git a/Radme.md b/Radme.md new file mode 100644 index 0000000..1328bdf --- /dev/null +++ b/Radme.md @@ -0,0 +1,7 @@ +# WIP + +I made a basic one to reduce the noise artifacts from the game. +The other uses pandafx and filmdeck to add additional graining and some color grading for a cinematic look. Makes the noise the game naturally has less distracting. + +![img](./Gallery/steamwebhelper_2026-04-03_23-45-01.jpg) +![img](./Gallery/CrimsonDesert_2026-04-03_23-01-52.jpg)