diff --git a/CrimsonDesert_FilmicAndAA.ini b/CrimsonDesert_FilmicAndAA.ini index b32c1ba..ff65a5e 100644 --- a/CrimsonDesert_FilmicAndAA.ini +++ b/CrimsonDesert_FilmicAndAA.ini @@ -1,5 +1,4 @@ Techniques=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx -TechniqueSorting=FXAA@FXAA.fx,BaBa_DAA@DAA.fx,PandaFX@PandaFX.fx,FILMDECK@FILMDECK.fx,SmartDeNoise@SmartDeNoise.fx,FSR1_2X@FSR1_2X.fx,ContrastAdaptiveSharpen@CAS.fx,Information_SD@SuperDepth3D.fx,SuperDepth3D@SuperDepth3D.fx [CAS.fx] Contrast=0.351000 @@ -30,8 +29,8 @@ FILM_PRINT=1 FLK_INT=50 GAIN=0.450980,0.427451,0.462745 GAMMA=0.470588,0.498039,0.486275 -GRAIN_N=74 -GRAIN_P=84 +GRAIN_N=64 +GRAIN_P=42 GREYS=0.500000,0.500000,0.500000 GREY_CAL=0 HAL_AMT=33 diff --git a/Gallery/20260405223258_1.jpg b/Gallery/20260405223258_1.jpg new file mode 100644 index 0000000..49a6843 Binary files /dev/null and b/Gallery/20260405223258_1.jpg differ diff --git a/Gallery/20260405223347_1.jpg b/Gallery/20260405223347_1.jpg new file mode 100644 index 0000000..7afd30d Binary files /dev/null and b/Gallery/20260405223347_1.jpg differ diff --git a/Readme.md b/Readme.md index 1328bdf..3965be3 100644 --- a/Readme.md +++ b/Readme.md @@ -3,5 +3,8 @@ I made a basic one to reduce the noise artifacts from the game. The other uses pandafx and filmdeck to add additional graining and some color grading for a cinematic look. Makes the noise the game naturally has less distracting. +![img](./Gallery/20260405223258_1.jpg) +![img](./Gallery/20260405223347_1.jpg) + ![img](./Gallery/steamwebhelper_2026-04-03_23-45-01.jpg) ![img](./Gallery/CrimsonDesert_2026-04-03_23-01-52.jpg)