- Implement ImGui Copy Paste, and OpenInShell backend.
- Fix ColorEdit4
- Fix Hand and NotAllowed cursors
- Make the reset of windows configuration automatic (but optional) when getting a config.
- Console Window: Improve usability
- Stat Window: Add configuration of of MaxFPS, Pings, and PacketLoss. Improve widget usability.
- Time Scale Window: Add configuration of time scale. Improve widget usability.
- Output Log Window: Fix the Copy.
- Selection Window: The Pick button now uses an icon
Remove the need to specify the widgets width to be able to right them.
Instead widgets are rendered in a table which left/center/right align automatically.
- Fixed some include paths case sensitive
- Fixed CogImguiInputHelper.h including itself
- Added missing includes
- Added missing forward declarations
- Fixed enums forward declarations
- Fixed "TCHAR_TO_ANSI" and const char* formatting issues
- Fixed "sscanf" on Linux
CogAbility:
- Add sorting on Effects and Ability
- Add search on Effects and Ability
- Colors are now per user config
- Add blocking info in ability window and change its color when blocked
- Add separate windows for Effects
CogEnine: Change the command binding key widget
CogWindows are now normal object because we want to be able to Ifdef them, and UObject cannot be ifdef. CogWindows were UObject mainly for saving their config. The configs have been moved in separated class, which are UObject.
Add a new window CommandBindings to configure the shortcuts of console commands
The first time it is created, this window add the bindings to control cog:
[Tab] Cog.ToggleInput
[F1] Cog.LoadLayout 1
[F2] Cog.LoadLayout 2
[F3] Cog.LoadLayout 3
[F4] Cog.LoadLayout 4
[F5] Cog.ToggleSelectionMode
The selection window can now uses the Actor Label instead of Name (simpler to read)
Fix Blackboard sorting