Arnaud Jamin
1e27fc0c13
Code analysis pass
2025-02-06 15:46:34 -05:00
Arnaud Jamin
6fe4806b02
Improve debug draw collision function to draw each hit bones in a skeletal mesh. Was previously drawing a box around the hit actor for each bone.
2025-01-08 16:09:47 -05:00
Arnaud Jamin
6f45f48036
Add collision debug draw functions
2025-01-06 14:23:56 -05:00
Arnaud Jamin
4434b72835
Fix includes
2024-01-08 16:10:47 -05:00
Arnaud Jamin
11022f7311
CogEngine: Improve collision tester and viewer
...
Replace usage of engine asset by debug config for the colors of collision channels
2024-01-03 03:56:47 -05:00
Arnaud Jamin
81fc6269ad
CogDebug: improving transform gizmos and collision tester (WIP)
2023-12-29 03:08:15 -05:00
Arnaud Jamin
751761d176
Adding collision tester
2023-12-17 16:40:59 -05:00
Elhoussine Mehnik
3e73c486a4
Fix compling errors on various platforms/consoles
...
- Fixed some include paths case sensitive
- Fixed CogImguiInputHelper.h including itself
- Added missing includes
- Added missing forward declarations
- Fixed enums forward declarations
- Fixed "TCHAR_TO_ANSI" and const char* formatting issues
- Fixed "sscanf" on Linux
2023-12-09 04:38:02 +01:00
Arnaud Jamin
5b50d97cbd
Move most modules in the same Cog plugin
2023-10-13 14:59:53 -04:00