mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 00:01:37 -07:00
Fix includes
This commit is contained in:
@@ -2,48 +2,29 @@ using UnrealBuildTool;
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public class CogDebug : ModuleRules
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{
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public CogDebug(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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public CogDebug(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"Core",
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"CogImgui",
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"CogCommon",
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"CogCommon",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Slate",
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"SlateCore",
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"NetCore",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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);
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}
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}
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@@ -5,6 +5,8 @@
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#include "CogImGuiHelper.h"
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#include "Components/PrimitiveComponent.h"
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#include "Components/SceneComponent.h"
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#include "DrawDebugHelpers.h"
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#include "Engine/World.h"
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#include "GameFramework/PlayerController.h"
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#include "imgui.h"
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#include "Kismet/GameplayStatics.h"
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@@ -244,7 +246,7 @@ bool FCogDebug_Gizmo::Draw(const char* Id, const APlayerController& InPlayerCont
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const FColor GizmoAxisColorsZHigh[] = { Settings.GizmoAxisColorsZHighX, Settings.GizmoAxisColorsZHighY, Settings.GizmoAxisColorsZHighZ, Settings.GizmoAxisColorsZHighW };
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const FColor GizmoAxisColorsSelection[] = { Settings.GizmoAxisColorsSelectionX, Settings.GizmoAxisColorsSelectionY, Settings.GizmoAxisColorsSelectionZ, Settings.GizmoAxisColorsSelectionW };
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FCogDebug_GizmoElement GizmoElements[ECogDebug_GizmoElementType::MAX];
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FCogDebug_GizmoElement GizmoElements[(uint8)ECogDebug_GizmoElementType::MAX];
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for (FCogDebug_GizmoElement& GizmoElement : GizmoElements)
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{
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GizmoElement.Type = ECogDebug_GizmoType::MAX;
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@@ -1,15 +1,16 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/EngineTypes.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#include "CogDebug.generated.h"
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struct FCogDebugDrawSweepParams;
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class AActor;
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class UObject;
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class UWorld;
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struct FCogDebugDrawLineTraceParams;
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struct FCogDebugDrawOverlapParams;
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class UObject;
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class AActor;
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class UWorld;
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struct FCogDebugDrawSweepParams;
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USTRUCT()
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struct FCogDebugSettings
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@@ -1,12 +1,15 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/EngineTypes.h"
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namespace EDrawDebugTrace { enum Type : int; }
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class UWorld;
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struct FHitResult;
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class AActor;
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class UPrimitiveComponent;
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class UWorld;
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namespace EDrawDebugTrace { enum Type : int; }
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struct FCollisionShape;
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struct FHitResult;
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struct FOverlapResult;
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struct FCogDebugDrawOverlapParams
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{
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@@ -43,16 +46,16 @@ class COGDEBUG_API FCogDebugDrawHelper
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{
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public:
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static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnterRadius, const float OuterRadius, const float AngleStart, const float AngleEnd, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
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static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnerRadius, const float OuterRadius, const float AngleStart, const float AngleEnd, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
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static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnterRadius, const float OuterRadius, const float ArcAngle, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
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static void DrawArc(const UWorld* World, const FMatrix& Matrix, const float InnerRadius, const float OuterRadius, const float ArcAngle, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
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static void DrawSphere(const UWorld* World, const FVector& Center, const float Radius, const int32 Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
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static void DrawFrustum(const UWorld* World, const FMatrix& Matrix, const float Angle, const float AspectRatio, const float NearPlane, const float FarPlane, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.f, const uint8 DepthPriority = 0U, const float Thickness = 0.0f);
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static void DrawFlatCapsule(const UWorld* World, const FVector2D& Start, const FVector2D& End, const float Radius, const float Z, const float Segments, const FColor& Color, const bool bPersistentLines = false, const float LifeTime = -1.0f, const uint8 DepthPriority = 0, const float Thickness = 0.0f);
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static void DrawQuad(const UWorld* World, const FVector& Position, const FQuat& Rotation, const FVector2D& Extents, const FColor& Color, bool bPersistent = false, float LifeTime = -1, uint8 DepthPriority = 0, const float Thickness = 0.0f);
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static void DrawSolidQuad(const UWorld* World, const FVector& Position, const FQuat& Rotation, const FVector2D& Extents, const FColor& Color, bool bPersistent = false, float LifeTime = -1, uint8 DepthPriority = 0);
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@@ -62,13 +65,12 @@ public:
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static void DrawPrimitiveComponent(const UPrimitiveComponent& PrimitiveComponent, const FColor& Color, const bool Persistent, const float LifeTime, const uint8 DepthPriority, const float Thickness);
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static void DrawOverlap(const UWorld* World, const FCollisionShape& Shape, const FVector& Location, const FQuat& Rotation, TArray<FOverlapResult>& OverlapResults, const FCogDebugDrawOverlapParams& Settings);
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static void DrawHitResult(const UWorld* World, const FHitResult& HitResult, const FCogDebugDrawLineTraceParams& Settings);
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static void DrawHitResult(const UWorld* World, const FHitResult& HitResult, const FCogDebugDrawLineTraceParams& Settings);
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static void DrawHitResults(const UWorld* World, const TArray<FHitResult>& HitResults, const FCogDebugDrawLineTraceParams& Settings);
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static void DrawLineTrace(const UWorld* World, const FVector& Start, const FVector& End, const bool HasHits, TArray<FHitResult>& HitResults, const FCogDebugDrawLineTraceParams& Settings);
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static void DrawSweep(const UWorld* World, const FCollisionShape& Shape, const FVector& Start, const FVector& End, const FQuat& Rotation, const bool HasHits, TArray<FHitResult>& HitResults, const FCogDebugDrawSweepParams& Settings);
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};
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@@ -3,6 +3,8 @@
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#include "CoreMinimal.h"
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#include "CogDebugGizmo.generated.h"
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class APlayerController;
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//--------------------------------------------------------------------------------------------------------------------------
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UENUM(Flags)
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enum class ECogDebug_GizmoFlags : uint8
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@@ -4,6 +4,7 @@
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#include "CogDebug.h"
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#include "Components/PrimitiveComponent.h"
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#include "Components/SceneComponent.h"
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#include "Engine/World.h"
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//--------------------------------------------------------------------------------------------------------------------------
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ACogEngineCollisionTester::ACogEngineCollisionTester(const FObjectInitializer& ObjectInitializer)
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@@ -4,6 +4,8 @@
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#include "CogWindowHelper.h"
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#include "CogWindowWidgets.h"
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#include "imgui.h"
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#include "GameFramework/Actor.h"
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#include "GameFramework/Pawn.h"
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#if WITH_EDITOR
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#include "IAssetTools.h"
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@@ -5,6 +5,8 @@
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#include "CogWindowWidgets.h"
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#include "Components/PrimitiveComponent.h"
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#include "Components/SceneComponent.h"
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#include "Engine/CollisionProfile.h"
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#include "Engine/World.h"
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#include "imgui.h"
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -3,7 +3,7 @@
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#include "CogDebug.h"
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#include "CogImGuiHelper.h"
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#include "CogWindowWidgets.h"
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#include "imgui_internal.h"
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#include "Engine/CollisionProfile.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_DebugSettings::RenderHelp()
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@@ -47,7 +47,7 @@ void FCogEngineWindow_DebugSettings::PreSaveConfig()
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void RenderCollisionChannelColor(const UCollisionProfile& CollisionProfile, FColor& Color, ECollisionChannel Channel, ImGuiColorEditFlags ColorEditFlags)
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{
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const FString ChannelName = CollisionProfile.ReturnChannelNameFromContainerIndex(Channel).ToString();
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FCogImguiHelper::ColorEdit4(StringCast<ANSICHAR>(*ChannelName).Get(), Color, ColorEditFlags);
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FCogImguiHelper::ColorEdit4(StringCast<ANSICHAR>(*ChannelName).Get(), Color, ColorEditFlags);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -312,38 +312,38 @@ void FCogEngineWindow_DebugSettings::RenderContent()
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{
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if (const UCollisionProfile* CollisionProfile = UCollisionProfile::Get())
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{
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorWorldStatic, ECC_WorldStatic, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorWorldDynamic, ECC_WorldDynamic, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorPawn, ECC_Pawn, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorVisibility, ECC_Visibility, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorCamera, ECC_Camera, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorPhysicsBody, ECC_PhysicsBody, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorVehicle, ECC_Vehicle, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorDestructible, ECC_Destructible, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel1, ECC_EngineTraceChannel1, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel2, ECC_EngineTraceChannel2, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel3, ECC_EngineTraceChannel3, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel4, ECC_EngineTraceChannel4, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel5, ECC_EngineTraceChannel5, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel6, ECC_EngineTraceChannel6, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel1, ECC_GameTraceChannel1, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel2, ECC_GameTraceChannel2, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel3, ECC_GameTraceChannel3, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel4, ECC_GameTraceChannel4, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel5, ECC_GameTraceChannel5, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel6, ECC_GameTraceChannel6, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel7, ECC_GameTraceChannel7, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel8, ECC_GameTraceChannel8, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel9, ECC_GameTraceChannel9, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel10, ECC_GameTraceChannel10, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel11, ECC_GameTraceChannel11, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel12, ECC_GameTraceChannel12, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel13, ECC_GameTraceChannel13, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel14, ECC_GameTraceChannel14, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel15, ECC_GameTraceChannel15, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel16, ECC_GameTraceChannel16, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel17, ECC_GameTraceChannel17, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel18, ECC_GameTraceChannel18, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorWorldStatic, ECC_WorldStatic, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorWorldDynamic, ECC_WorldDynamic, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorPawn, ECC_Pawn, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorVisibility, ECC_Visibility, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorCamera, ECC_Camera, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorPhysicsBody, ECC_PhysicsBody, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorVehicle, ECC_Vehicle, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorDestructible, ECC_Destructible, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel1, ECC_EngineTraceChannel1, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel2, ECC_EngineTraceChannel2, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel3, ECC_EngineTraceChannel3, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel4, ECC_EngineTraceChannel4, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel5, ECC_EngineTraceChannel5, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorEngineTraceChannel6, ECC_EngineTraceChannel6, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel1, ECC_GameTraceChannel1, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel2, ECC_GameTraceChannel2, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel3, ECC_GameTraceChannel3, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel4, ECC_GameTraceChannel4, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel5, ECC_GameTraceChannel5, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel6, ECC_GameTraceChannel6, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel7, ECC_GameTraceChannel7, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel8, ECC_GameTraceChannel8, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel9, ECC_GameTraceChannel9, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel10, ECC_GameTraceChannel10, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel11, ECC_GameTraceChannel11, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel12, ECC_GameTraceChannel12, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel13, ECC_GameTraceChannel13, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel14, ECC_GameTraceChannel14, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel15, ECC_GameTraceChannel15, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel16, ECC_GameTraceChannel16, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel17, ECC_GameTraceChannel17, ColorEditFlags);
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RenderCollisionChannelColor(*CollisionProfile, Settings.ChannelColorGameTraceChannel18, ECC_GameTraceChannel18, ColorEditFlags);
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}
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}
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@@ -361,7 +361,7 @@ void FCogEngineWindow_DebugSettings::RenderContent()
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat("Primitive Actors Name Size", &Settings.CollisionQueryHitPrimitiveActorsNameSize);
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FCogWindowWidgets::SetNextItemToShortWidth();
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FCogWindowWidgets::SetNextItemToShortWidth();
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ImGui::DragFloat("Hit Point Size", &Settings.CollisionQueryHitPointSize);
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FCogImguiHelper::ColorEdit4("Hit Color", Settings.CollisionQueryHitColor, ColorEditFlags);
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@@ -3,6 +3,7 @@
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#include "CogDebug.h"
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#include "CogImGuiHelper.h"
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#include "CogWindowWidgets.h"
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#include "GameFramework/Actor.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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@@ -1,7 +1,9 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/EngineTypes.h"
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#include "Engine/HitResult.h"
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#include "GameFramework/Actor.h"
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#include "CogEngineCollisionTester.generated.h"
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//--------------------------------------------------------------------------------------------------------------------------
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@@ -2,6 +2,8 @@
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#include "CoreMinimal.h"
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class AActor;
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class COGENGINE_API FCogEngineHelper
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{
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public:
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@@ -3,6 +3,8 @@
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "AssetRegistry/IAssetRegistry.h"
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#include "CogDebug.h"
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#include "GameFramework/PlayerController.h"
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#include "imgui.h"
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//----------------------------------------------------------------------------------------------------------------------
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const UObject* FCogWindowHelper::GetFirstAssetByClass(const TSubclassOf<UObject> AssetClass)
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@@ -5,7 +5,9 @@
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#include "CogImguiInputHelper.h"
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#include "CogImguiKeyInfo.h"
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#include "CogWindowHelper.h"
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#include "Components/PrimitiveComponent.h"
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#include "EngineUtils.h"
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#include "GameFramework/Pawn.h"
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#include "GameFramework/PlayerInput.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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@@ -5,12 +5,13 @@
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#include "UObject/ReflectedTypeAccessors.h"
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class FEnumProperty;
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||||
class UCollisionProfile;
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class UEnum;
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class UObject;
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enum class ECheckBoxState : uint8;
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enum ECollisionChannel : int;
|
||||
struct FCogImGuiKeyInfo;
|
||||
struct FKeyBind;
|
||||
struct FKeyBind;
|
||||
|
||||
using FCogWindowActorContextMenuFunction = TFunction<void(AActor& Actor)>;
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "CogAbilityHelper.h"
|
||||
#include "CogImguiHelper.h"
|
||||
#include "CogWindowWidgets.h"
|
||||
#include "Engine/World.h"
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------------------
|
||||
void FCogAbilityWindow_Effects::Initialize()
|
||||
|
||||
Reference in New Issue
Block a user