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Update README.md
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@@ -65,12 +65,17 @@ Used to apply cheats to the selected actor.
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- `[ALT]` Apply the cheat to the allies of the selected actor
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- `[ALT]` Apply the cheat to the allies of the selected actor
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- `[SHIFT]` Apply the cheat to the enemies of the selected actor
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- `[SHIFT]` Apply the cheat to the enemies of the selected actor
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### Collisions
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### Collisions Tester
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Used to inspect collisions by performing a collision query with the selected channels.
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Used to test a collision query
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### Collisions Viewer
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Used to inspect collisions in the world
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- The query can be configured in the options.
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- The query can be configured in the options.
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- The displayed collision channels can be configured in a Data Asset.
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- It can be used to better understand what object collisions are blocking a raycast.
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- It can be used to better understand what object collisions are blocking a raycast.
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### Command Bindings
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### Command Bindings
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@@ -86,7 +91,7 @@ Used to configure the command bindings.
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### Debug Settings
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### Debug Settings
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Used to tweak how the debug display is drawn.
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Used to tweak how the debug display is drawn.
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### Effects
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### Effects
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Displays the gameplay effects of the selected actor.
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Displays the gameplay effects of the selected actor.
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@@ -129,7 +134,6 @@ Gather various values sent by the selected actor and compute their rate per seco
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FCogDebugMetric::AddMetric(this, "Damage Dealt", MitigatedDamage, UnmitigatedDamage, false);
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FCogDebugMetric::AddMetric(this, "Damage Dealt", MitigatedDamage, UnmitigatedDamage, false);
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```
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```
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### Net Emulation
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### Net Emulation
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Used to configure the network emulation
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Used to configure the network emulation
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@@ -215,6 +219,12 @@ Used to change the game global time scale.
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- If changed on a client the time scale is also modified on the game server, and replicated to the other clients.
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- If changed on a client the time scale is also modified on the game server, and replicated to the other clients.
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### Transform
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Used to read and set the selected actor transform.
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- A gizmo in the viewport can also be used to change the transform.
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### Tweaks
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### Tweaks
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Used to apply tweaks to all the spawned actors
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Used to apply tweaks to all the spawned actors
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