Update README.md

This commit is contained in:
Arnaud Jamin
2024-01-03 21:11:19 -05:00
committed by GitHub
parent 3aee7ce5fb
commit e82e4cd741
+16 -6
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@@ -65,12 +65,17 @@ Used to apply cheats to the selected actor.
- `[ALT]` Apply the cheat to the allies of the selected actor
- `[SHIFT]` Apply the cheat to the enemies of the selected actor
### Collisions
Used to inspect collisions by performing a collision query with the selected channels.
### Collisions Tester
Used to test a collision query
![Collisions](https://github.com/arnaud-jamin/Cog/assets/13844285/ccee855b-b33b-4dfc-ba14-dff87e1150cf)
![Collisions Tester](https://github.com/arnaud-jamin/Cog/assets/13844285/12f7cb7e-13c9-4eed-8ea4-f3eb7475cf34)
![Collisions Tester](https://github.com/arnaud-jamin/Cog/assets/13844285/4d01fd01-d0b3-41a7-9344-662f190ebaf0)
### Collisions Viewer
Used to inspect collisions in the world
![Collisions Viewer](https://github.com/arnaud-jamin/Cog/assets/13844285/ccee855b-b33b-4dfc-ba14-dff87e1150cf)
- The query can be configured in the options.
- The displayed collision channels can be configured in a Data Asset.
- It can be used to better understand what object collisions are blocking a raycast.
### Command Bindings
@@ -86,7 +91,7 @@ Used to configure the command bindings.
### Debug Settings
Used to tweak how the debug display is drawn.
![Debug Settings](https://github.com/arnaud-jamin/Cog/assets/13844285/e55c8d07-133e-48ab-a974-ed076f3d4a58)
![Debug Settings](https://github.com/arnaud-jamin/Cog/assets/13844285/1c078311-2395-45e6-9a13-ddc405e1c914)
### Effects
Displays the gameplay effects of the selected actor.
@@ -129,7 +134,6 @@ Gather various values sent by the selected actor and compute their rate per seco
FCogDebugMetric::AddMetric(this, "Damage Dealt", MitigatedDamage, UnmitigatedDamage, false);
```
### Net Emulation
Used to configure the network emulation
@@ -215,6 +219,12 @@ Used to change the game global time scale.
![Time Scale](https://github.com/arnaud-jamin/Cog/assets/13844285/d19198c5-37dd-400d-a09f-7a5077eb2511)
- If changed on a client the time scale is also modified on the game server, and replicated to the other clients.
### Transform
Used to read and set the selected actor transform.
![Transform](https://github.com/arnaud-jamin/Cog/assets/13844285/f4fa2aeb-2e06-4820-8500-6eb14536b5b3)
- A gizmo in the viewport can also be used to change the transform.
![Transform](https://github.com/arnaud-jamin/Cog/assets/13844285/9d702dfd-cb4f-4bd1-8ac3-f71708f4c851)
### Tweaks
Used to apply tweaks to all the spawned actors