diff --git a/README.md b/README.md index 1603a50..4622e00 100644 --- a/README.md +++ b/README.md @@ -65,12 +65,17 @@ Used to apply cheats to the selected actor. - `[ALT]` Apply the cheat to the allies of the selected actor - `[SHIFT]` Apply the cheat to the enemies of the selected actor -### Collisions -Used to inspect collisions by performing a collision query with the selected channels. +### Collisions Tester +Used to test a collision query -![Collisions](https://github.com/arnaud-jamin/Cog/assets/13844285/ccee855b-b33b-4dfc-ba14-dff87e1150cf) +![Collisions Tester](https://github.com/arnaud-jamin/Cog/assets/13844285/12f7cb7e-13c9-4eed-8ea4-f3eb7475cf34) +![Collisions Tester](https://github.com/arnaud-jamin/Cog/assets/13844285/4d01fd01-d0b3-41a7-9344-662f190ebaf0) + +### Collisions Viewer +Used to inspect collisions in the world + +![Collisions Viewer](https://github.com/arnaud-jamin/Cog/assets/13844285/ccee855b-b33b-4dfc-ba14-dff87e1150cf) - The query can be configured in the options. -- The displayed collision channels can be configured in a Data Asset. - It can be used to better understand what object collisions are blocking a raycast. ### Command Bindings @@ -86,7 +91,7 @@ Used to configure the command bindings. ### Debug Settings Used to tweak how the debug display is drawn. -![Debug Settings](https://github.com/arnaud-jamin/Cog/assets/13844285/e55c8d07-133e-48ab-a974-ed076f3d4a58) +![Debug Settings](https://github.com/arnaud-jamin/Cog/assets/13844285/1c078311-2395-45e6-9a13-ddc405e1c914) ### Effects Displays the gameplay effects of the selected actor. @@ -129,7 +134,6 @@ Gather various values sent by the selected actor and compute their rate per seco FCogDebugMetric::AddMetric(this, "Damage Dealt", MitigatedDamage, UnmitigatedDamage, false); ``` - ### Net Emulation Used to configure the network emulation @@ -215,6 +219,12 @@ Used to change the game global time scale. ![Time Scale](https://github.com/arnaud-jamin/Cog/assets/13844285/d19198c5-37dd-400d-a09f-7a5077eb2511) - If changed on a client the time scale is also modified on the game server, and replicated to the other clients. +### Transform +Used to read and set the selected actor transform. +![Transform](https://github.com/arnaud-jamin/Cog/assets/13844285/f4fa2aeb-2e06-4820-8500-6eb14536b5b3) +- A gizmo in the viewport can also be used to change the transform. +![Transform](https://github.com/arnaud-jamin/Cog/assets/13844285/9d702dfd-cb4f-4bd1-8ac3-f71708f4c851) + ### Tweaks Used to apply tweaks to all the spawned actors