Update README.md

This commit is contained in:
Arnaud Jamin
2023-10-22 16:12:20 -04:00
committed by GitHub
parent 9a7766b9a7
commit e827289610
+4 -10
View File
@@ -349,16 +349,10 @@ void ACogSampleGameState::BeginPlay()
// Add windows // Add windows
CogWindowManager->CreateWindow<UCogEngineWindow_DebugSettings>("Engine.Debug Settings"); CogWindowManager->CreateWindow<UCogEngineWindow_DebugSettings>("Engine.Debug Settings");
CogWindowManager->CreateWindow<UCogEngineWindow_ImGui>("Engine.ImGui"); CogWindowManager->CreateWindow<UCogEngineWindow_ImGui>("Engine.ImGui");
// Add windows that uses a data asset. The data asset must be created inside Unreal Editor. CogWindowManager->CreateWindow<UCogAbilityWindow_Abilities>("Gameplay.Abilities");
const UCogAbilityDataAsset* AbilitiesAsset = GetFirstAssetByClass<UCogAbilityDataAsset>(); CogWindowManager->CreateWindow<UCogAbilityWindow_Attributes>("Gameplay.Attributes");
UCogAbilityWindow_Abilities* AbilitiesWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Abilities>("Gameplay.Abilities");
AbilitiesWindow->Asset = AbilitiesAsset;
UCogAbilityWindow_Attributes* AttributesWindow = CogWindowManager->CreateWindow<UCogAbilityWindow_Attributes>("Gameplay.Attributes");
AttributesWindow->Asset = AbilitiesAsset;
[...] [...]
#endif //ENABLE_COG #endif //ENABLE_COG