diff --git a/README.md b/README.md index f6626d7..6a40b31 100644 --- a/README.md +++ b/README.md @@ -349,16 +349,10 @@ void ACogSampleGameState::BeginPlay() // Add windows CogWindowManager->CreateWindow("Engine.Debug Settings"); - CogWindowManager->CreateWindow("Engine.ImGui"); - - // Add windows that uses a data asset. The data asset must be created inside Unreal Editor. - const UCogAbilityDataAsset* AbilitiesAsset = GetFirstAssetByClass(); - - UCogAbilityWindow_Abilities* AbilitiesWindow = CogWindowManager->CreateWindow("Gameplay.Abilities"); - AbilitiesWindow->Asset = AbilitiesAsset; - - UCogAbilityWindow_Attributes* AttributesWindow = CogWindowManager->CreateWindow("Gameplay.Attributes"); - AttributesWindow->Asset = AbilitiesAsset; + CogWindowManager->CreateWindow("Engine.ImGui"); + +CogWindowManager->CreateWindow("Gameplay.Abilities"); + CogWindowManager->CreateWindow("Gameplay.Attributes"); [...] #endif //ENABLE_COG