mirror of
https://github.com/Ed94/Cog.git
synced 2026-08-06 15:48:48 +00:00
Update README.md
This commit is contained in:
@@ -74,6 +74,16 @@ Used to inspect collisions by performing a collision query with the selected cha
|
|||||||
- The displayed collision channels can be configured in a Data Asset.
|
- The displayed collision channels can be configured in a Data Asset.
|
||||||
- It can be used to better understand what object collisions are blocking a raycast.
|
- It can be used to better understand what object collisions are blocking a raycast.
|
||||||
|
|
||||||
|
### Command Bindings
|
||||||
|
Used to configure the command bindings.
|
||||||
|
|
||||||
|

|
||||||
|
- Bindings are used to trigger console commands from a keyboard shortcuts, which are saved in `Saved/Config/WindowEditor/Input.ini` (in editor).
|
||||||
|
- Can be used to register the shortcuts Cog console commands:
|
||||||
|
- `Cog.ToggleInput`
|
||||||
|
- `Cog.LoadLayout <LayoutIndex>`
|
||||||
|
- `Cog.ToggleSelectionMode`
|
||||||
|
|
||||||
### Debug Settings
|
### Debug Settings
|
||||||
Used to tweak how the debug display is drawn.
|
Used to tweak how the debug display is drawn.
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user