From 93196728b0699668e0dd848e7b09a6888d6748d2 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Thu, 19 Oct 2023 17:38:19 -0400 Subject: [PATCH] Update README.md --- README.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/README.md b/README.md index 47a18d8..8732686 100644 --- a/README.md +++ b/README.md @@ -74,6 +74,16 @@ Used to inspect collisions by performing a collision query with the selected cha - The displayed collision channels can be configured in a Data Asset. - It can be used to better understand what object collisions are blocking a raycast. +### Command Bindings +Used to configure the command bindings. + +![Command Bindings](https://github.com/arnaud-jamin/Cog/assets/13844285/47179de9-ee28-427f-951f-5773b66cdeb2) +- Bindings are used to trigger console commands from a keyboard shortcuts, which are saved in `Saved/Config/WindowEditor/Input.ini` (in editor). +- Can be used to register the shortcuts Cog console commands: + - `Cog.ToggleInput` + - `Cog.LoadLayout ` + - `Cog.ToggleSelectionMode` + ### Debug Settings Used to tweak how the debug display is drawn.