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Update README.md
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@@ -193,11 +193,12 @@ The Cog repository has the following structure:
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- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.1
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- `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
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- `Plugins/CogInput` - ImGui windows for the Enhanced Input library (Input action, Gamepad)
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- `Plugins/CogEngine` - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...)
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- `Plugins/CogWindow` - ImGui window management (Base Window, Layout)
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- `Plugins/CogDebug` - Debug functionalities (Log, Debug Draw, Plot, Metric, ...)
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- `Plugins/CogImGui` - Integration of Imgui for Unreal, inspired by [UnrealImGui](https://github.com/segross/UnrealImGui)
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- `Plugins/CogCommon` - Common headers
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- `Plugins/Cog` - The main Cog plugin which contains the following modules
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- `CogEngine` - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...)
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- `CogWindow` - ImGui window management (Base Window, Layout)
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- `CogDebug` - Debug functionalities (Log, Debug Draw, Plot, Metric, ...)
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- `CogImGui` - Integration of Imgui for Unreal, inspired by [UnrealImGui](https://github.com/segross/UnrealImGui)
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- `CogCommon` - Common headers such as Unreal interfaces which cannot be easily excluded from a shipping build
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Cog has multiple plugins to ease the integration for projects that do not use the `Ability System Component` or `Enhanced Input`. For the next steps, it is assumed all the plugins are used.
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