From 6fc7a7b5407d685f52589050d4ca680315167228 Mon Sep 17 00:00:00 2001 From: Arnaud Jamin Date: Fri, 13 Oct 2023 15:04:46 -0400 Subject: [PATCH] Update README.md --- README.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 4faec47..0e6680e 100644 --- a/README.md +++ b/README.md @@ -193,11 +193,12 @@ The Cog repository has the following structure: - `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.1 - `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...) - `Plugins/CogInput` - ImGui windows for the Enhanced Input library (Input action, Gamepad) -- `Plugins/CogEngine` - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...) -- `Plugins/CogWindow` - ImGui window management (Base Window, Layout) -- `Plugins/CogDebug` - Debug functionalities (Log, Debug Draw, Plot, Metric, ...) -- `Plugins/CogImGui` - Integration of Imgui for Unreal, inspired by [UnrealImGui](https://github.com/segross/UnrealImGui) -- `Plugins/CogCommon` - Common headers +- `Plugins/Cog` - The main Cog plugin which contains the following modules + - `CogEngine` - ImGui windows for the core unreal engine functionalities (Log, Stats, Time, Collisions, Skeleton, ...) + - `CogWindow` - ImGui window management (Base Window, Layout) + - `CogDebug` - Debug functionalities (Log, Debug Draw, Plot, Metric, ...) + - `CogImGui` - Integration of Imgui for Unreal, inspired by [UnrealImGui](https://github.com/segross/UnrealImGui) + - `CogCommon` - Common headers such as Unreal interfaces which cannot be easily excluded from a shipping build Cog has multiple plugins to ease the integration for projects that do not use the `Ability System Component` or `Enhanced Input`. For the next steps, it is assumed all the plugins are used.