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Cog/TODO.txt
T
Arnaud Jamin 63f4a8b92f Add Inspector window
Add Inspector window
Hide main menu widgets when the width gets too small
Add log category description
Renaming
2023-10-13 23:35:16 -04:00

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- CogImGui: Add a way to create and override CogImguiwidget
- CogImGui: Try to find a global solution to prevent crash when breaking in a blueprint from an imgui action (reset the stack)
- CogDebug: Add log category description
- CogWindow: Add reset window position menu item or reset layout (window can get far away)
- CogWindow: Try to remove CogWindow dependency to cogimgui. Should only depends on imgui (currently use setdpiscale of cogimgui)
- CogWindow: Add reset window position menu item or reset layout (window can get far away)
- CogEngine: Save selection window settings (current actor and category)
- CogEngine: More stats in the stats window
- CogEngine: Overlay mode of stats.
- CogEngine: Stat main menu widget could have a tooltip on each stat with a control to change set the emulation (FPS, Ping, Packetloss)
- CogEngine: Skeleton window selectable have wrong height
- CogEngine: Property grid
- CogEngine: user settings
- CogInput: Add multiple IMC on the input data asset. Maybe propose a current imc
- CogInput: Add mouse over highlight on the buttons of the gamepad window
- CogAbilities: Apply tweaks on spawn
- CogSample: Add a custom window in sample (changing the character faction)
- CogSample: Create more abilities
- CogSample: Add area of effects in the level
- CogAI: Create a CogAI project with windows for BT and other AI tools